Enchanting system changes for balance
One of the current problems of the enchanting system is that's hard to balance.
To make it easier to balance and better to understand, enchanting should be enchanted onto a middle man then onto a item.
An enchanting rock.
The enchanting rock can then be placed on a bench with a item and enchanted onto the item.
The Enchanting rock would tell you the tier (1,2,3,4) and what it can do.
Armor enchant - Accuracy bonus Tier 2
Light Armor - +50 Accuracy
Medium Armor - +40 Accuracy
Heavy Armor - +30 Accuracy
if a possibly of different out comes happen the rock can say that
Weapon enchant - Multiple (8) possible bonus enchants Tier 2
Enchant possibility's: Acid Damage, Cold Damage. Damage Increase, Fire Damage, Magic Damage, Poison Damage, Shock Damage, Spell Damage.
Light Weapon - +50
Medium Weapon - +50
Heavy Weapon - +50
This can then later be used with my other idea to fix and make enchanting system more interesting