Minor Bug: Cut road textures (not blending like usual)
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The left side of the road looks like the texture has been sliced, unlike the right side of the road, which looks like what all the roads should look like.
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I'm assuming this is because it is where one piece of the whole map, has been stuck together with the piece next to it, and the road just happens to hug the edge of the map sections. If it can't be fixed, it isn't much of an issue. It just looks really odd.
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This is what the beginning of the change from blended mesh to cut mesh looks like: