Melee skills are BLAND compared to caster stuff.
Every melee attack is "on next strike", "on next strike", "on next strike", "on next strike" until you have 3-4 of them equipped.
8 of the melee attacks.....EIGHT of them are "on next strike" when there are only about 9 or 10 melee damage abiltiies.
We need a channeled cyclone like in Path of Exile, leap slams like in Diablo, hook shot pull like in multiple MOBA style games, an AoE pull in like multiple MOBA style games, a ranged weapon skill shot that stuns like in multiple MOBA style games.
Lets get these melee skills pumped the hell up here. We are really playing with a lot of uninspired abilities.
The caster abilities are innovative and fun and it just seems like melee got forgotten.
i totally agree on that. melee skills feel soulless and clunky, most of them are work the same way and there is no big challenge on using them.
snachy last edited by
I played caster last alpha and I started this alpha as caster. I spent around 3-4hours playing a melee just this morning and it really feels like everything is toggle and auto swing till dead and repeat.
Stealth is cool, I like shadow step. There are SOME cool abilities but it doesn't change 99% of your time spent in combat.
Some ideas would be similar to the stun you start with as a melee, eg abilities with cooldowns that aren't ON NEXT HIT.
- Cleave: instant ability that does 200% *(just a random number) of your weapon damage in a 180 degree aoe. this ability instead hits for 360degrees if you are currently using enraged.
- Dash: similar to relocate but damages things in your path and applies your current focus ability - eg wounds, slows, bleeds, poisons etc
Just my 2cents.
I'm playing melee and I definitely feel like my main abilities are so much simpler than the casters. I just apply status effects and tank hits. At this time, I feel like Melee tank characters have nothing to strive for other than talent points.