@gothix said in Restoration magic and summons:
Infusing life into inanimate objects could be interesting.
It could work like in old RPG-s where if you found some clay or dirt on the ground and casted a spell on it you could summon a clay giant, and if you casted your spell on rock surface you would summon a rock giant.
Fractured will already have certain ground spots designated as certain type, and spell might be a ground targeted AOE cast and depending where you cast it, you might get different type of summon.
Clay or rock giants, water elemental, sand monster,... you name it. All by using just one same spell.
Speaking of golems, it would be interesting if alchemists could build these creatures to defend/attack towns or maybe guard bridges. There could be a specific recipe, and maybe you would have to retrieve specific materials from around the map. This would give a way for alchemists to contribute to town defense, and I think it would be pretty cool.