Crop yield bug
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I have been doing a lot of crop testing and discovered an issue.
One fertile land node was drained to 39% cereal nutrition and I expected it to have a low yield in comparison to its neighbor field which was at 120% cereal nutrition. Both had 150% fertility.
This was not the case.
The 39% nutrition field had a projected final yield of 164% and an actual yield of 411 wheat.
The 120% nutrition field had a projected final yield of 142% and an actual yield of 357 wheat.
Whatever is calculating the projected and actual yield of the crop is having some issues as there is no way that a crop with 1/3 of the nutrition level should out produce another.
Both fields had the same irrigation for their entire cycle (both were watered at the same time) and all variables other than nutrition were the same.Please fix this bug before the next test as currently it means that lower nutrition fields produce more grain than higher ones.
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To much pesticides ^^
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While there is real world damaging effects of artificial chemical fertilizers I do not think that they would be intentionally implemented in this game.
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Another data point:
54% nutrition, 156% projected yield, 150% fertility, 392 final yield.
very not what it should be...
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More data points:
Crop Nutrient %, Projected yield %, Fertility %, Harvested Yield
ordered by crop nutrient levels.
Wheat: Water never below 70%
120%, 142%, 150%, 357
115%, 135%, 150%, 338
75%, 149%, 150%, 374
54%, 156%, 150%, 392
49%, 156%, 150%, 392
49%, 149%, 150%, yield 374
39%, 164, 150, 411
39, 149, 150, 373
24, 164, 150, 410
24, 164, 150, 410Rice: Water never below 77%
100%,100%,100%, 50
120, 159, 150, 80
115%, 176%, 150%, 88
110, 177, 150, 89
110, 179, 150, 90
105%, 176%, 150%, 88
105%, 156%, 150%, 78
95%, 146%, 150%, 73
95, 178, 150, 89
90, 178, 150, 89
85, 178, 150, 89
85, 178, 150, 89
44, 175, 150, 88Beans Notes:
110, 150, 150, 75
105%, 150%, 150%, 75
100%,100%,100%, 50
95, 149, 150, 75
95, 150, 150, 75
90, 149, 150, 75
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I can not be sure what the system is to calculate the yield but there is a definite pattern of lower nutrient yields producing more crop than expected.
The numbers make me think that the system has a serious bug in it, in any case the current numbers remove the whole point of the reducing nutrient system and crop rotations.
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@OlivePit - have you posted this on discord at all? Seems like @Prometheus & @Specter monitor that more closely than the forum but tagging them here just to be sure they'll see your data.
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They are really busy with getting the siege mecanics implemented. I have faith that someone will see this before the next alpha, if nothing happens a week after this one ends i'll bump it.