What exactly is the purpose and principle of cities and personal lands?
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@d3Sync I seem to remember in a very recent video the devs saying cities would have unique crafting buildings in them, and could set tax rates for their use. It sounds like the devs could easily move the slider for how common sieges will be by adjusting the profitability of owning a city.
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@Jignutz said in What exactly is the purpose and principle of cities and personal lands?:
@d3Sync I seem to remember in a very recent video the devs saying cities would have unique crafting buildings in them, and could set tax rates for their use. It sounds like the devs could easily move the slider for how common sieges will be by adjusting the profitability of owning a city.
They may move the slider. But I'm not convinced that gold is going to be enough to start a war. It may be secondary reward for winning, but not really relevant in what causes tension between regions.