Focus ability exclusions and wording (feedback/wording UI bug)
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When you run the focus ability Protection from Poison and try to turn on Protection from Fire also, it turns off the Protection from Poison focus ability and visa versa.
I might recommend running a message above your character that states when you activate 1 or the other that your other protection is removed or some message that indicates that you can't have both running at the same time.Otherwise a message in the text description of each ability that you can't have both running simultaneously.
Might also recommend a revamp of the text of each ability now that the immunity has been reduced to, in may case 72% I know the 1000 protection was revamped as part of test 3 to prevent immunity so it's more of a wording for future testers. (I figure this is a low priority on the change list)
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@th3mistocles Something I noticed as well is those (%) numbers next to the values are wrong according to the game mechanics formulas. While the numbers range from +/- 1000, the percentages are supposed to range +/- 80% but the sheet only shows 74% at 1000 resistance. Not sure if it's a visual bug or a calculation one (or the formula changed since the test started).
Fire/Ice/Shock at 92 value should be 26.90%
Poison should be 80%
Magic at 272 should be 52.11%
Acid at 24 should be 8.76%
Armor at 204 should be 44.93%These conversions all follow the same formula of:
% = (0.004 * VALUE) / (1 + |0.004 * VALUE|)
I had posted about some stats not matching calculations in another thread, but have yet to hear back on why it's the case.
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I had honestly not paid too close attention to those stats yet so that's a good call. I remembered they now have a max of 80% but thought the 72% might be because of my character's strength being below 10...
When it comes to the stats like that I typically give difference to the devs and in the case of Alpha here I expect changes are made from patch to patch that might change little things they don't have the time to inform us about in detail.