Make travel adventurous!
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One of the biggest problems with most games is that travel isn't an adventure, especially once you are stronger than a region. There's minimal random stuff happening in general in the genre.
So break that mold. Give us hints of treasure in that lake suddenly, bandits attacking a caravan where we can join in on either side, a cryptic clue that we can research with friends to find some lost caverns and see what lies within, etc. etc. etc.
Travel should not always be boring, it should bring with it dangers and rewards all of it's own. So, some risks... food supplies could become an issue, requiring players to hunt. Disease or dangerous wandering foes could make a trip a nightmare. Give us choices on how to deal with such things, signs of the danger, and then we get to make moves based on what we see.
Simply put, instead of making yet another game where people afk auto-run for ten minutes between places, engage us!
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@jairone :thumbsup_tone2:
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what we can expect from a sandbox
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Well, you could hear "rumors" in taverns when a large caravan has passed by. If you are fast, you may ambush the caravan with a raiding party.
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@darian like this idea
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My fav thing in games is that pop up message at the top new region discovered