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  • Closed Development Notice

    Hello Adventurers,

    We wanted to let you know about some upcoming changes to Fractured Online. As of January 31st, 2023, the game will be entering closed development as we are currently facing troubles with our third-party backend platform. This platform is responsible for managing game servers and shall ensure a smooth and stable experience for all players.

    We understand that this news may be disappointing, and that the unavailability of the game may be inconvenient for some of you. However, this step is necessary for the continued development and growth of Fractured Online.

    We are already at work on a new platform to replace the existing one and will be releasing a schedule for its completion in January. Luckily, just a small portion of the dev team is engaged on this task, while everyone else just keeps working on the game as usual. This means that once we can host servers again, you are going to find plenty of additions and improvements to Fractured Online!

    Just to give you some hints on what to expect, our current focus is on player retention and quality of life / bug fixes. Regarding the former, we are finalizing features such as the Journey System, a quest/achievement hybrid to guide players past the tutorial, and ability level-up. As for the latter, we have over 200 tasks touching topics such as controls, combat, latency, client and server performance, balancing, points of interest, city sieges, and more.

    Several of these tasks have already been completed, but we haven’t been able to release a new build of the game. This means you are going to get them all at once in the largest patch in the history of Fractured Online! As soon as the situation has stabilized, we are also going to publish a detailed development roadmap for 2023.

    Many thanks for all the support you have given us so far. Most of the additions and improvements we are working on are a direct product of your feedback, and we are committed to making the game the best it can be.

    We hope you have a happy holiday season and look forward to sharing more updates with you in the future.

    Sincerely,
    The Fractured Team

    posted in News & Announcements
  • RE: October 20, 2022 - The Arrival of the Blessed Guardians!

    @Junkie Jokes on you! 😛

    posted in Discussions & Feedback
  • RE: October 12, 2022 - Additions and Fixes!

    @grofire
    Hey there!
    Stargates are not available in this patch, they had to be delayed due to issues during testing and will come at a later date.

    posted in News & Announcements
  • October 12, 2022 - Additions and Fixes!

    Hello adventurers!

    The Patch Notes for the "Additions and Fixes" update are now available!

    Read the full patch notes here

    posted in News & Announcements
  • 12 octobre 2022 - Ajouts et corrections !

    FR_World-Events.jpg

    Les événements de monde sont enfin arrivés sur Aerhen et Terra !
    Découvrez de nouveaux camps, battez les ennemis qui gardent le coffre et récupérez votre butin !

    Sur Terra, les types suivants sont disponibles :

    • Grokotons
    • Bandits
    • Termidiens
    • Ogres druidiques

    Sur Aerhen, les types suivants sont disponibles :

    • Gobelins
    • Bandits

    Nous sommes conscients qu'Aerhen n'est pas comparable aux autres continents. Cela changera dĂšs que nous aurons rĂ©ussi Ă  optimiser les montagnes de Jotunn pour en faire un point d'intĂ©rĂȘt comme ceux des Ogres de Myr et Terra. Nous pourrons alors crĂ©er des Ă©vĂ©nements mondiaux avec des Jotunn pour peupler le nord du continent.

    FR_Bug-Fix.jpg

    Les bugs critiques suivants ont été corrigés :

    • Correction d'un problĂšme de longue date qui faisait parfois Ă©chouer les sorts et les attaques lorsqu'ils Ă©taient lancĂ©s en se dĂ©plaçant.
    • Les joueurs qui meurent pendant les siĂšges ne respawn plus sur place.
    • Il n'est plus possible d'accĂ©lĂ©rer le temps de dĂ©connexion en fermant le client en "tuant" le processus (ALT+F4).
    • Correction d'un bug qui faisait que les joueurs se retrouvaient au-dessus ou en dessous du sol de la mairie lorsqu'ils s'y tĂ©lĂ©portaient (gĂ©nĂ©ralement Ă  cause d'une mort).
    • Suppression des rochers qui empĂȘchaient l'accĂšs Ă  certains ponts sur Terra.
    • La Matrone Termidienne ne se spawn plus morte.
    • La durĂ©e de "Death Bargain" a Ă©tĂ© rĂ©duite de 20 Ă  15 secondes
    posted in Discussions Générales