Daily Message posting
Posts made by yneternum
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RE: Pulling the rug out from under new mage players.
@OlivePit if you search into my messages in another thread, I said the starter abilities for melee are too strong too
@RedIO I don't understand you, sorry
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RE: Bandage Hotkey
I thought I wrote it here. For me the best option is for the belts to offer slots for consumables, the t1 to have one slot, the t2 two....
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RE: Pulling the rug out from under new mage players.
@RedIO totally, disagree, a newbie mage can't know so powerful spells, you need a progression on the spells too. The current starter spells would be perfect if they add a single CC(root, slow, stun)
The starter skills that you proprose are giving the best heal spell and two aoe's (+ area stun).
Plus, atm, poison is the best spell for starter mages. It does a great amount of damage based on de hp(it's a %)
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RE: [suggestion] Pvp zones
I don't like that, one of the best things about these games is the lack of security where you go farm. You can go in a group to farm, you have sheriffs,... the player should regulate that.
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RE: Pulling the rug out from under new mage players.
@Ignator unfortunately, the post doesnt describe the test performed, I mean the stats of each char, the damage output,... so I'm not trust on his conclussions
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RE: Removing relocate and battle jump's ability to traverse cliffs is a mistake in the long term
You can jump walls, cliffs,... with both spells, you only to adjust more the position and the place where you do the click
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RE: Pulling the rug out from under new mage players.
@Molodtsov I checked too and it works, at least, I think it works
@OlivePit atm, a new mage player can use staff + leather armour and can solo all goblins including chief and fire shaman(I did). If you want to use your spells, the best option is the poison spell, you cast it and kite the enemy.
@Prometheus I think mages should start with one CC/spell, slow/cripple would be a good option. It's would be in line with the changes in the staff.
My big concern is not for the new mages, it's for the mages with a big amount of KPs. The good spells are really expensive (memory points), so you are really limited to make a strong build and you cant memorize extra spells to switch them. Melee fighters don't have this problem 'cause most of them abilities are 2 memory points and, a few, 4 memory points.
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RE: Monster corpses
I totally agree with ~@GreatValdus, once it's looted, the corpse should dissapear in seconds. Futhermore, with the world bosses is a pain 'cause you have all the ground covered by corpses