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Posts made by Yheronet
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RE: Website Relaunch!
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Feedback and considerations [in progress]
Hello,
I am starting a new topic in order to write down feedback or considerations that I will find while I am playing.
Since the last time I wrote a post after the test, and I forgot many little things, this time I will try to create a post during the test! I will add feedback or random thoughts as soon as I have them in mind - so probably 99% of the things I will write are useless and already written by other users But I want to track them anyway.Feel free to add your comments or add your feedback in this post!
Feedback
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During the house building, I miss the old stucked cart! The cart is not stucking anymore, but while building it is difficult to move the cart inside the house - because if you click with the mouse on the house it will not move it but select the house. I don't know how it is supposed to work but it is a bit confusing.
Please note this seems to only happen when the floor is under construction. -
Another little issue on house building and about logs and stone blocks gathering: most of the times clicking on the stone block to gather is not enough and you need to click multiple times to pick it up - it works better with the wood logs that usually works with one click. Usually one click will bring your character near it but will not pick it up.
Also while building house, if you pick the log up and click once on the spot where you need to place it, your character will not place it until you click another time on it. I think it should work with one click.
I notice that it works with one click only if you are already in the correct position next to the item to place -
Found a little bug with the cart that appears next to my character even if I am not carrying one. It is a really huge tail!
UPDATE: I also notice that if I press "Q" really fast it drops a "ghost" version of the cart. But this may be related to a high latency in one moment since it happened only once to me.
Random considerations
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I was wondering if there were any chest in the goblin fort. It will be really nice to have some random chest - for example near the goblin chief - to find while you are exploring.
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I notice that this might be a problem that only I have, but it will be nice to have a "target" section where you can see some information of the target you are pointing to. I know that a "tab targeting" is not suggested since the target is pointed with the mouse, but I think that a section where you can see the name of the monster (when you know it!) and his health bar can help. Even without the numeric values/percentage of health, just it.
This will help me to recognize which goblin I am hitting!
(This may include also items that you can loot or interact with. I will suggest also a little highlight of items you can interact with.) -
About the map: I see a lot of improvements! I wonder if it will be possible to have custom pins to place in the map and if we will have pins on what we will discover and the cities. At the moment I have no track of where the city are, and I already saw the goblin fort (for example) even before I explored the goblin hills.
UPDATE: also mark of the dead body will be appreciated! -
Can we drop logs and rocks with the same button (Q) we use to dismiss cart?
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To be more clear, I think that the crafting warning in chat should have a different fore color and not white like the normal chat
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RE: February 2020 Playtest Review
Make Ameri-cart great again!
It was a nice experience and it run quite smooth also from my point. Really nice work.
Sad I did not have much time to explore much, but I hopefully will do it during the next test. -
RE: Alpha 2 February stress test week feedback
Hello,
I will add some consideration here since I do not want to create another post, and some of the things I wanted to share are already written in your first post (good work!)- You are right about the tutorial. It could be managed to add some tutorial or some info popups at the beginning of the game (or in some help menu as you suggested).
- About the tutorial/help: I think that adding what can be crafted with some crafting station before building it (some example items shown or added in the description) will help.
- Working sound is good but it is not synchronized with the animation. This is a really minor issue but I noticed it
- Some mobs won't hit you when you are moving with the cart, if you are keeping the cart in front of the mob. Big wolves just hit you anyway - and I think this should be for all!
- Gathering speed - I do not get why some herbs were faster then others.
- Chat - It will be nice to be able to ignore spamming people or interact with other people by clicking (for whisper, for example)
- Chat - crafted items shown in chat should be highlighted and in different color.
- Crafting - adding a button to craft multiple items or all items will be really nice
- Pathfinding - when building house, some walls are really hard to reach with stones or wood logs, and even if you are near the wall from outside your character will automatically go inside the house. This will not happen if you are really close to the wall, and you will be able to build it from outside.
- Pathfinding - sometimes it is quite a mess while moving, clicking or keeping the mouse down while moving sometimes stops your character.
- Campfire - disappears after some minutes. Intentional?
I hope those points were not already included in your previous posts.
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RE: Enchanting table is sooooo pretty today
Hello,
mine is beautiful as well
Bonus: I was not able to put it inside my house.
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RE: Placing chest next to walls is not working
Hello,
I didn't want to create another post so I will add my similar experience here.I can't place items on one side of the house, while other sides are working.
It does not matter if it is a workbench or a chest: my left wall is not for building!
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RE: Porting Test Weekend & Alpha 2 Update
@PeachMcD said in Porting Test Weekend & Alpha 2 Update:
I'm not up til the beta - PLEASE y'all w/Alpha keys, take some vid and post some screenshots for the poors.
I agree with you since I'm also poor But I enjoy also those good news
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RE: The large number of "Hello" posts
We like to introduce people in our reign of chaos.
Welcome! -
RE: suggestion on attracting huge mass of new players to buy FracturedMMO
@Gothix You are right.
But, in this case, if you make this demo available only on a separate "instance" of the game, without being able to trade with other players, you should avoid this kind of thing (for demo accounts).
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RE: Funding
@Solaris we will see, I am curious about it.
By the way, the Alpha 1 will be open the same day as Albion will become "free to play" (not really free but you can start to play without buying it).
This could help both Albion and Fractured, since people searching for this kind of game may be interested to see or check how they are working with this product. -
RE: Ideas for Tartaros mobs
Well, this could be a result of a drunk mage that was trying to resurrect a dragon