I understand that it act like exp but there's no need to make those infos known by everyone so easily and it could also act like something to fight for. I did not red everything about the end game but I easily see it as a potential reason to fight as a sandboxe game. Something similar to Mortal Online did with all theirs secrets that were kept untold for couples years. I can't say it won't happen but I doubt people are gonna share their discovery in a sandbox kind of game where pvp and city are involved. Imo
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Posts made by Xplozyon
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RE: Knowledge
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Knowledge
Since the game is knowledge-based, I suggest removing the informations that indicates the skills that are associated with mobs. I think keeping those informations secret and removing the 0-100% will allow knowledge to have a real impact on the game. In general, the more unknown things are, the greater the value of the knowledge will be. Since knowledge is that important, I also suggest the majority of skills to be linked to different mobs so everyone can start equally at launch.