I'm sure it's been considered plenty already, but I can't help but worry about the issue of defensibility of a town/City.
If a guild founds and runs a town, chances are that there will tend to be peak and off hours of it's members. So, thinking about how I'll manage a guild and town in Fractured, I worry about how we'll be able to protect everything we've built from other players.
I assume there won't be an option for 'hostile' players to simply come in and raze our town while we're offline; that'd be majorly discouraging. I'm imagining something like a siege period, or there having to be some sort of arrangement between the town and attackers for a scheduled battle over it or something.
Idk, not an easy question to answer. I'm just brainstorming. Would love to hear other ideas.
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Posts made by XionMuteki
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RE: Player Run Cities and You
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Hope Rising is Getting Too Big for Tyria!
The guild Hope Rising is looking to Branch out of Guild Wars 2 and is seeking promising worlds!
The same standards and values of Hope Rising will continue in in Fractured: clean respectful chat; casual social environment; welcoming and fellowshipping new players; being a boon to society.
If you're already a HOPEful, or just find these goals and attributes appealing, Hope Rising will welcome you into the world(s) of Fractured with open arms!
Requirements:
-Clean and respectful chat at all times
-Lawful/Neutral/Chaotic Good or Lawful Neutral Alignment