@FibS
This difference between Popori gender in TERA is quite symptomatic of a tendency in the gamer population (with regional peculiarities linked to cultural differences, of course).
A game featuring various races will see a non-equal repartition of players between human, humanoid and non-human characters.
Guild Wars 2 released a poster after the first year of the game with different statistics pertaining to their game (On this page (Ref 1), this picture).
This could be considered as a good example: 36% of the players had a human character, 19% a Norn (kind of giant-ish human) and the rest had a clearly non-human characters (3 other races). In the end, 55% of the players chose a human, or a very human-like race if these statistics are to be believed.
Early statistics in TERA showed a similar bias (Ref 2) with non-human being behind humans and the more human like in terms of avatars. 65.72% of them were human, or elves, or Castanicsâââthe whole race looks like humans with horns.
Seeing this kind of preferences from the players, I would not be surprised to see that, among the persons that choose Popori, the same bias applies with a majority of female character because of their more human-like features.
A quick conclusion would lead us to say that this shift in appearance in TERA could be linked with a will from the developers to counter this bias in order to avoid a lake of Popori players.
But here, I think that your problem is linked to the gender of the character too.
The development of games is related to the feedback that developers get, and sometimes developers must make choices. A good example would be what happened with Dead or Alive 5, where the feedback they got asked to sexualise female characters (Ref 3).
Moreover, the video-game industry has a history of female characters that tend to be either very beautiful, with little clothes or sexualised in many cases (80% ifâRef 4âis to be trusted). Humans being creatures of habits, we tend to prefer what we know and we apparently like female video-game characters this way. In the case of Popori, we could say that it was achieved by making the females more human.
More can be seen on this topic here, even if itâs still Wikipedia and references should be checked.
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(Back to the main topic of the thread)
Most of what was proposed seem to be interesting and I would enjoy seeing consistent races and/or unseen ones. I wonder if centaure-like races would be a good idea ? Quadrupedal avatar are quite rare and variant of them would be quite fun to see.