@Prometheus said in Stress Test Server Issues:
@yvz5 said in Stress Test Server Issues:
Well I never had such a problem with spatial os. You are probably doing something wrong. Debugging such a problem is a pain in the butt. I wish you good luck and patience
Did you ever have 300+ players connected in a 60km2 world with both high entity count and high entity density (500,000+ resource nodes and 25,000+ creatures in total, which means 8000+ resources and 400+ creatures per km2), or something comparable to that? If so, PM me!
Darkfall Online had 7-10k players in a 3d open world without instances, with actual projectile/other physics etc, 10 years ago.
Of course it used a completely custom engine instead of the severely-limited Unity and whatever spatialOS' advertising claims to do.
If a devteam actually wants to make a proper unique game, they would make a custom engine like the devs of Darkfall or Starbase have done.
Also I saw a post somewhere saying that all of Fractured's spells are just D&D spells copypasted over instead of making your own, so are you going to replace them with original spells later or do anything original at all?