Honestly, I'd just take out random player executions in Syndesia. When an evil player knocks down a random player out in the wild they get gold or jewelry that player might have on them, you know like a normal robbery. Karma hit commensurate to the value of the 3 possible things looted. Rings / gold that can be grabbed by evil players. Knocked down player still has their gear and normal pack. You can probably reduce penalties since no one is actually dying. Could leave in death / executions for GvG / Sieges / factions / bounty system sheriffs.
Possibly let them take the weapon the player is actively holding. Making it pockets / jewelry / equipped weapon. You know things easily taken from a robbed person.