The game is a unique concept, and so I should imagine the loot system will have to be unique too. And competition over resources could be a great pvp driver, and in those terms some sort of tiering could be a way to have people with equal power or experience fighting over the resources required to upgrade. Making pvp progression = pve progression will be interesting though because pve you don't have nearly the same risk. But it is also possible the game will feature different systems for each of the planets. Or as mentioned above, pve worlds requiring more resources for the same progression.
Terragdagreat
@Terragdagreat
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RE: PVE loot mechanics
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RE: PVE loot mechanics
@Meiki Elder scrolls online has this kind of loot system I believe and it works great for world bosses and the likes. Actually, come to think of it eso has a great overall loot system.
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RE: PVE loot mechanics
But thanks everybody for all the information and helpful links!
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RE: PVE loot mechanics
Yeah i don't think any game would get close to poe's item amount Haha. But I was just thinking for the fluidity of an ARPG it makes sense in my head after killing a mob that there's a chance a single item might drop that is player based. So other people couldn't see each others loot. That way you could loot and keep moving.
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PVE loot mechanics
Looked through forums and FAQ but could not find... will the lost system be typical rpg style in which each mob must be looted / harvested for resources or will the loot / drop system be like an arpg where equipment spills onto the ground with each kill?