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    Posts made by Tero.Kaze

    • RE: Spells that cost less than 300 mana actually cost 300 when cast at full mana

      @Absolit said in Arcanist's mana consumption:

      I'm not sure if that was reported before. Well, i noticed it in the first fight on the first day and didn't write about it once.

      So, as an arcanist when I cast a spell with my mana bar full, it costs me 300 mana if the spell consumption is below 300 mana and no issue if the spell cost more than 300 mana to use, no matter which abilities.

      That's the same for any arcanist character i've created, but i don't have that issue with the commander. And that's only for a spell used when full mana.

      What is the issue you are having it is a bit unclear

      posted in Bug Reports - Closed
      Tero.Kaze
      Tero.Kaze
    • RE: Alphabet Game!

      simulacrum

      posted in Off Topic
      Tero.Kaze
      Tero.Kaze
    • RE: Two Handed Melee build

      I do agree as well but i think that there is a loss of context here. In any game using the first "starter" weapon is a bit painful as you grow. Until we get up-gradable or better weapons this will be the norm. I remember working through Fire Fall from Early Alpha to final the systems and game changed drastically.

      This just the Alpha 2.1, the game has so much left to give and have implemented. To me in most true Testing phases i see it as a progression and adaption from concept to working game.

      Alpha 1 = Proof of Concept and debugging of core systems
      Alpha 2 = Implementation of the broader scope of working concept and development of
      Environment.
      Betas 1 = True Core game testing and system stability
      Open Beta = Stress testing final polishing

      We do not have Metal weapons, wood and stone make all current weapons. No Swords, Pikes, Halberds, Battle Axes, a bit of perspective is always good. Yes it is frustrating but keep in mind these are not our "Final" Characters.

      Unfortunately "Steam" and other services have spoiled gamers with "Early Access" to games that are 80%. They have this misconception of Alpha/Beta testing but it is more the Open Beta.

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
    • RE: Happy Thanksgiving

      Happy Thanksgiving

      posted in Off Topic
      Tero.Kaze
      Tero.Kaze
    • RE: Greetings

      Hello and welcome

      posted in Welcome to Fractured
      Tero.Kaze
      Tero.Kaze
    • RE: Hi ya!

      Hello Welcome

      posted in Welcome to Fractured
      Tero.Kaze
      Tero.Kaze
    • RE: Associations: the game

      Ok i say Toxic

      posted in Off Topic
      Tero.Kaze
      Tero.Kaze
    • RE: Daily Message posting

      Daily Post

      posted in Off Topic
      Tero.Kaze
      Tero.Kaze
    • RE: Two Handed Melee build

      Have either character finished off the wolves Knowledge at 100%? I do more damage it seems once they are 100%

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
    • RE: Greetings

      Hello Welcome

      posted in Welcome to Fractured
      Tero.Kaze
      Tero.Kaze
    • RE: Engine and ariel 3rd person only?

      the available plots are gold, the grey have been claimed

      posted in Questions & Answers
      Tero.Kaze
      Tero.Kaze
    • RE: Two Handed Melee build

      Yes it is hopefully with yet to be implemented enchanting and combat techniques it will be more palatable

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
    • RE: A lot of features was left out of this test?

      @Kralith said in A lot of features was left out of this test?:

      @Tuoni we should go together to the Goblins or the Elementals or Treants 😄
      My first contact with them was quite deadly 😂

      Yeah but the current way they target/pull aggro that first person gets torn up. if there are enough attackers it may help a bit but the seeking magic missiles are tough.

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
    • RE: [Alpha 2-1] Impossibility to move a cart

      I had a similar bug but it was stuck in the doorway of my house, I had to trash the cart and build another

      posted in Bug Reports - Closed
      Tero.Kaze
      Tero.Kaze
    • RE: Alphabet Game!

      loquacious...

      posted in Off Topic
      Tero.Kaze
      Tero.Kaze
    • RE: Flight Table!

      We should be able to select items and remove them if they get bugged before they are finished. I had a Storage box with the same issue but after many, many attempts i was able to complete the build and relocate it.

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
    • RE: Health/ Mana/ Character Issue

      Yeah it is a bit frustrating, but that is a Alpha for you, bugs and all. I just re made the toon and started over

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
    • RE: Trees in big fight zones

      I do agree that dedicated targeting would be beneficial to the combat system. I have had a ton of issues in the Vale and Heart Land with mobs and all the trees.

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
    • RE: Give us Attribute Resets please

      Personally i enjoy the development of several specialized characters more then just 1 super toon. For me it is not the race to be best it is to the creation of the best to fit my mood/play style.

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
    • RE: Two Handed Melee build

      Agreed i hope when dual wield is implemented it helps with the hits even it it is every other strike. The axes seem a bit better and it is in same class so i have started to use it instead.

      posted in Discussions & Feedback
      Tero.Kaze
      Tero.Kaze
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