There does not appear to be in "slots" for enchanting a mage staff and when I try with a 83% chance all I get is a enchantment failed. See picture for mats I used.
Posts made by seymonty
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Unable to enchant any mage staff
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Tree or Rock that intersects with housing plot ungrabable
If the tree or stone is half in the housing plot you can no cut it down or break the stone.
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Unlimited Plant Fiber in starter town
On the quest called "Gear Up" when getting plant fiber, appears to be unlimited amount of fiber that can be grabbed.
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[FRAC-2304] Visual Bug if you pick up a heavy item while mounting it will complete the mounting with the item
During the cast time of mounting if you click on a heavy item, you will mount with the item floating in front. You still move at carrying heavy item speed. If you dismount the item will be messed up in your hands (meaning you have your weapon out and still have the floating item) if you place it down or in a chest it will but will be placed down.
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Bug you can over fill the storage on the side of the forge
The storage on the side of the forge you can over fill with both charcoal/coal and ore. I figure this is either a bug or needs some kind of paging system/ scrolling system.
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The Northside of the map is not worth living in.
So this is my first alpha to be playing so I am still learning alot about this game. I follow a guild up to the Northguard Mountains to start our town. We gathered stone for a while and setup all of our town got our copper mines flowing and started exploring looking for trade, only to find out the nearest neighbors all have copper mines. Ok so reading chat and learning about the map I figure out that there is iron mines down south so I figure ok copper up north and iron south means there will be trade between the two. Then I figure out that all around the Vale of Shadows they already have copper, tin, gold, iron, and coal. The only thing I couldn't find was silver. So basically with a decent population and the towns all running then the south can do almost all the trading to themselves and then most of the north and for sure the northguard mountains can not do anything because they are to far for trade. This makes it so that its a waste of time in the current setup to settle in almost anywhere in the north. If I am missing something or if anyone has any comment on how this can be more balanced I would love to hear it.
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impassable road along road to Starleaf Dale
The road that is coming SE from the coast into Starleaf dale has a wall that makes the main paved road impassable. 1050 W 2704 N
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With a bow you can hit a target with normal attacked when LOS
With a bow you can hit a target with normal attacks even when your other abilities say the LOS error.
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When pulling a wagon you can "equip" a 2nd horse but it disappears
When you are mounted and pulling a wagon you can right click a horse and it will disappear as if it is equipped, but your horse stats do not change. The second horse is gone until you dismount and equip a third horse at which time the first and second horse appear in you inventory.
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[FRAC-2272] When enchanting a short bow with dmg increase the tool tip say 0%
when enchanting a short bow with dmg increase teir 2, the tool tip changes from +18% Weapon Damage to 0% Weapon Damage.
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Poisoning Strike does not work with a bow.
I applied the simple poison to both my short bow and my dagger to test. I was able to hit with the dagger and it applied the poison, but not with the bow. The tool tip says it should work with both.
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Invisiable barrier on road
At coordinates 1899 W -626N on the road heading S there is a part of the road on the left side that will not let you pass through it while clicking on the road. You have to go around it. I have seen other patches there is one that is SW on the starter city in the north (I don't know coordinates if I find is again ill update)