@Helix I understand wanting to have more skill based game machanics, it makes the combat feel more interesting for the player, but in the other hand being more predictable makes a better tactics based game where cooperation and team coordination is more relevant. I belive the decision depends on what kind of experience the devs want to provide for the player. Anyway, thats how I see it.
Best posts made by RodrigoMarquezine
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RE: Skill ceiling