The pack cost 89.99 euros, is a medium pack.
Posts made by Rigo
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Legend Founder Pack
Friends, does anyone remember what this pack included or does anyone have the image? I bought it in 2020 and I don't know its content.
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RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!
I think it simply takes 20 stones whenever you go to farm and die it will be really difficult, and if you also continue to collect stones along the way, you will become immortal.
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RE: Physical Immune enemies should be removed.
XD ... to kill a monster immune to damage with a warrior, you only have to prepare a strategy and equip yourself a light armor and a staff, in addition to your main warrior weapons, with the tab you can change weapons according to your convenience. In short, you can adapt to be what you want since with a campfire you can equip the skill according to the occasion.
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RE: Questions and observation on the lack of depth for people who like crafting to define their character
@Farlander said in Questions and observation on the lack of depth for people who like crafting to define their character:
With the game being full loot and losing all your gear upon death, I don't see alot of people investing time into making top end loot for themselves. With the current system for travelling most people will be dying far away from their bodies. I would expect your body to have a small timer to return to it to gather your loot. Even if you do get back to it all the gear is damaged. How much damage I haven't seen. I also haven't seen much on repairing. With all that in consideration I see alot of people dressing like the early days of UO, basic gear that you can throw away. I'm sure there will be those that want the high end stuff and those will be the guys getting chased by the pks lol.
The problem you are talking about is solved by giving the craftsman the ability to create equipment that does not fall upon death, equipment tied to the soul. The equipment will not last forever and will continue to wear down with use just like normal equipment, so crafts will become more relevant.
It would be a great detail if only for artisans a system parallel to the enchantment system was created, such as a runic system, so things can be derived from the enchantment system to this system so that it is not so overloaded.
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RE: ¿Cuánta gente activa hay en el juego?
Yo estoy jugando la Beta actualmente.
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RE: Travelling is "complicated" to be mild
To obtain skills in the future the following tasks will be required:
-Find, interact with, or kill specific creatures.
-Kill some specific creatures in a unique way.
-Find, collect or refine some amount of a specific resource.
-Consume X units of a specific item.
-Be hit X times by a specific spell.
-Perform a specific combat action X times.
-Explore one or more world locations.
-Rest in a specific location.
-Craft X units of a specific item.
-Die in a specific way.
(https://fracturedmmo.com/feature-spotlight-3-knowledge-system/)Not only will it be necessary to kill beasts, there are also many tasks that require traveling, exploring and searching the map and even traveling to other planets and shortening travel times because they get bored takes the magic out of all this, I want the 3 planets of fractured are immense and that the adventure does not end in an instant.
Perhaps it is a good idea to suggest that the planet of Demons (PvP) has a greater speed of movement and a small size so that they hit themselves at pleasure; the planet of Humans (Mixed) has everything in the middle range and the planet of beastmen (PvE) has a giant planet with a slightly slower travel speed to better enjoy the adventure.Excuse my English since I use the google translator.
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RE: Hola a todos
Hola, yo soy de Chile y estoy desde la Alpha 2-1.