Right now the neutral alignment feels almost like an additional 2 button chore to go through when you're doing legends.
As legends are only announced when they're dead, there is almost zero conflict surrounding them, as any party who isn't lazy will just rotate them.
Neutrals should be the "primary" and "end game" alignment in Syndesia. Due to the fact that we now only have inventory drops, open world pvp between Neutrals should be much more encouraged, and areas of interest should be more telling.
The problem right now is that the map is really large, ( which is a good thing ), but to drive conflict and engaging content, there needs to be pvp hotspots or dynamic contested events.
One such current content that is there right now is the legends. The problem is that because legends are only announced when dead, this prevents there from being engaging PvPvE content surrounding them. This needs to change.
Legends should always be announced when they are summoned. The 10 minutes or so where it takes for them to appear gives time for other groups to marshal and fight around a summoned legend. This ensures that people know where to go to find content and fights. ( Right now it always feels like we're just roaming an empty world.)
Another point I'd like to bring up is resources. There is 100% going to be a problem in all worlds where resource nodes are going to be camped. In Syndesia where things are political, we should be able to fight over these resources. Thus, when you try to gather resources out of your territory, you should be flagged neutral.
"Your" territory is defined as the territory you have residency in. This encourages people to actually become residents in Fractured, which to be honest should be one of the first things people try to do.
Residency is incredibly important because it starts to make players get invested in the land and territory that they reside in. It also makes choosing a territory much more meaningful as well.
My final point would be about Guild Wars. There definitely needs to be a system where guilds can declare war against another, as this goes hand in hand with the political system and political war that Syndesia supposedly should have. Guild wars should enable players from opposing guilds to fight each other in the open world regardless of what flag they have.
Of course, to prevent the guild war system from being abused, we need to have clear start/end to the wars. We can use a similar system to the current one, where the guild which has the highest ratings, in the war would be declared the winner after an X amount of days. Guilds can also only have one war at a time, and after they have finished a war, they cannot declare or be declared against for X amount of days as well.
TL;DR :
i) Legends should be announced when summoned, not when dead
ii) You should need to flag neutral when gathering resources outside of the territory you own a residence in
iii) There needs to be a system where we can declare wars against guilds and fight in the open world