I need to hop on and test the changes but I disagree with the staff attack speed change. It's easier and more effective to kite with low attack speed + high damage than vice versa. I say this as an almost exclusively PvE player and someone who has played a lot of games like mobas where said kiting is common (and some of them even have slow turn rates to make it harder)
What I definitely would've wanted is lower base windup and higher base cooldown/wind down (hopefully those are separate, ye? :p) for slightly lower damage instead of lower both for moderately lowered damage