With your honest opinions in mind, is the game good enough to keep up with going forward? Is the gameplay good enough to continue paying attention to it? Is the game in a state that indicates a eventual release from early access purgatory?
Posts made by Quantum
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Going forward is Fractured going to be worth playing?
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RE: So what build is everyone going for when the servers come back online?
You know im interested in running a medium armor necromancer debuff mage, we'll have to see how viable that is going forward tho
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RE: Roadmap To Fall Alpha 2021
All of these changes are interesting and I am looking forward to playing with them in the fall alpha!
However a problem to note about the progression of the game as a whole is the bosses, as I've seen so far they are all pretty boring damage sponges with lackluster rewards. I know the devs are particularly against equipment boss drops with significantly better stats so the question becomes what could this boss possibly worth the time and effort.
If the answer is knowledge points I'd rather just farm POI for abilities that my character lacks and knowledge points seeing as it takes a quarter of the manpower than some of the harder bosses and takes less time to prep.
Are there plans to add special abilities or modified abilities that only farming the boss would give?
Are there plans to add bosses that actively encourage groups of players to fight them?Are there plans to make bosses more interactive or re-playable, or are they going to be left as is?
(Perhaps bosses would threaten a specific town with active mob raids until the boss is defeated, maybe offsetting the threat of the boss with access to large amounts of materials? While this specifically may not be a good idea, overworld events that encourage people to kill bosses would be good way to increase interaction without necessarily increasing the rewards.)
Bosses are central to the MMO experience so I hope it doesn't become just some enemy who takes more time to kill.