@finland said in What's about "No grinding" system:
the plan is to be competitive since the first hours
It's my only need I don't want to wait more than hours. Albion need days and it's to much
@finland said in What's about "No grinding" system:
the plan is to be competitive since the first hours
It's my only need I don't want to wait more than hours. Albion need days and it's to much
@finland that mean if you reroll you will be able to be equaly efficient than your main char, at the first second of the game of that new char. So no skill unlocking etc.. All the knowledge must be in your mind and not in a game feature. It also mean that a good player can without stuff kill a fullstuff player. Only with his personnal knowledge. It could be very cool but need to see it to believe.
@muker that is good in PVE but un PVP the most efficient strategy is the number. At the moment i don't see how that game will be better than Albion
I read mobile portage is not plan but it's an interesting feature to be more active at shop/trade center. Perhaps only a trade center access ?
Je comprends pas trop le systÚme on peut déjà créer ca guilde et son perso ?
I actualy look because i like sandbox game but i need to learn more before support
So what's the stuff role ? If you don"t grind for Xp you will grind for stuff or scroll of know
@danth moi je vois des similitudes avec Albion mais je n'ai pas aimĂ© ce jeu peut-ĂȘtre que celui-ci sera mieux. D'ailleurs toutes mes questions sont inconsciemment tournĂ©es vers une comparaison avec ce jeu
We already have to grind for your pre-alpha questing how can you promise the game will not need griding
Without testing i think that game is like Albion. It is called "no grinding" because replacing the Xp system by an other who is not called Xp but in fact it's nearly the same thing.
At the moment my coment is useless because i didn't give a try