@Nimerra He's told you that raycasts do indeed continue through the first, invalid target - only the associated graphics seem to stop. You now need to illustrate that this is not the case to continue a meaningful discussion, rather than just be condescending and ambiguous. You seem to be objecting to the idea that animation canceling allows for a faster attack rate. This has been an MMO gameplay mechanic ever since Ragnarok Online, in which it is called "dancing" and is vital to most Monk builds. In RO it allows you to attack two to three times as quickly as without - such a drastic effect is of paramount importance to Fractured, which is effectively an open world MOBA. Have you ever played a MOBA that lets you move with WASD? Because nobody else has. You will not make much headway convincing them to innovate unless you can show them a WASD-based MOBA that meets their lofty demands.