Greetings community! Recently, I was thinking about the player-based market in the game and I came up with a couple of questions.
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So, first of all, let's say I want to be a craftsman, more specifically a blacksmith and I want to sell my merch and have my business. What keeps an adventurer, meaning a player that plays a more combat-based character that wants to participate in battles and such, from crafting their own equipment and be self-sufficient? Because if that's the case and nothing stops them from doing so, I will be out of job (demand).
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Secondly, would I be able to be more competitive and own a bigger percetage of the market than other craftsmen in-game? And which are the factors that will affect this, except distance between towns of course? Is it just dependent to the different biomes and the uneven distribution of materials?(competition)
I think that these two questions play a huge role in creating a stable market, or even a market at all. It requires a constant demand of products in order to build a market and competition for it to be a stable and interesting one. I hope to see you guys commenting your thoughts and/or your suggestions on this and to hear from the developers about their thoughts on how to balance and implement such a market.