Hey, i will give a short feedback here
What i like
-focus on player citys
-skill bar is short, you have to think which skills you will need
-ability farming from enemy creatures
-exploration kp for points of interest (but pls dont list them on the map)
-no more kp if a creature have 100%
-bestiary design
-energy and hunger system (but you need to improve that)
-no NPC's at all
what i dont like
-incredible long walls at myr
-everything looks like the same at myr map (ground, vegetation, buildings), nothing special to find all over the map, loveless design
-its too easy to evade enemys with a horse or speed skills, some regions with good loot should be for partys only
-ship instant travel system
-travelling trough rivers should not be possible with a horse or a cart and without swimming
-camera is not rotatable (may you can avoid this with better map design)
-the starter city dont need a market
-there should be no advanced crafting and no housing in starter citys
Ideas for new features:
-the horse should be dead if it reaches 0 health
-add one or more travel route maps between continents and get rid of the ship instant travel system
-add a world map for overview
-automatic move system for stone streets, the population on the streets will rise, while player bandits will use that
-create heavy special goods for some continents or regions and make them important for crafting and building.
-different building designs for dfifferent continents and regions of the map
-existing citys and existing equipment should need a great amount of upkeep materials to make trading and faming important and to stabilize prices
-create arena buildings for citys including competitions and leaderboards with rewards for 1vs1 to 4vs4 fights, organized by city managements
-Citys should be able to create quests for materials they need and able to create bountyquests for killing red players. Citys should be able to write a Quest-Text and need the ability to easily duplicate Quests. They also need a time limit.