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    THH

    @THH

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    Best posts made by THH

    • Feedback of Sandbox MMO Veteran

      Hello Community,

      I play sandbox since 2002 and had the biggest hype for oldschool Ultima Online, which is the main reason I was (and still am) so exited for FO. To put first things first: I really like the game so far and I fully understand that we are still in a beta, in which a lot of things are not implemented or may not be in their final stage; still, I'd like to give some feedback as beta tester and long time sandbox player as well as someone who is working in consulting and thus is (at least in real life) paid to improve things. So, my feedback, which I will keep as short as possible:

      • Map size & exploring
        The map is huge, and I really like this. I like huge maps, as they normally offer a lot to explore and a lot of unique content - unfortunately, at the current state the map is just huge (which is, as said before, a plus) but really lacks content; after likes 15 hours in game I really did encounter nothing noteworthy while travelling the map, even when (and I do this a log) going beside the ways. Okay, there are some random mobs roaming around (expected), some random generated camps with loot, some resources - which none of seems rare - and some animals. Also some towns and empty towns. What I would look for:
      1. Rare resources that spawn randomly and can be harvested, like special ore, or plants, or anything like this..
      2. All kinds of rides to tame. Rare ones, funny ones. Whatever. Especially Llamas - you guys need definitely Llamas to be mounts, everything else would just be sad
      3. Places to explore, that are not just more mobs of the same type in a more dense populated area; things to find, etc.
      • Travelling on land
        Linked to "Map size & exploring" - Travelling takes ages, even if taken in the roads, and is just boring. I stare on the screen, see my character ride, ride through mobs, empty places, and nothing happens. Perhaps I need to build a campfire so I dont die of exhaustion, but thats it. My suggestions are:
      1. If players are forced to travel for ages, make travelling more interesting (see map size)
      2. If travelling stays boring, make it faster, for example by having mounts with different speed, or by introducing some kind of cheap fast travel, or bring some kind of Kal Ort Por (town portal - for reference how to implement in a good way see Ultima Online)
      3. Get rid of the exhaustion as it is now. It is just annoying and really adds nothing to the game, besides convulsive rock gathering; a good solution would be to have exhaustion just slow down the speed, and not to inflict damage
      • Travelling by boat
        Travelling by boat is ridiculously expensive. I understand that this is because of inter-city and inter-continental trading, but then again make travelling by boat a lot cheaper and add fees based on the median value of the ressources in the inventory, as soon as this median values are known; also, give the ability to take carts on the boat, tax them likewise; it makes no sense not to be able to ship the wagons.

      • Lockpicking
        I understand that chests and safes and so on need to be lockpicked; but then again, it makes no sense that even low level chests require advances lockpicks, even when dex 15+; more so, because advanced lockpicks drop not really often and are destroyed after a failed attempt. It is really frustrating when clearing a spawn, just to notify, that the chest can not be opened. I understand that this is an incentive to party, but it makes no sense at low level stuff - of course, opening the dragons lairs safe needs to be challenging... but a goblin chest? C'mon!

      • Resources
        It would be really helpful if all resources had tooltips; I have gathered a lot of stuff I dont even remotely know what to do with

      • Showing Off
        This is a big one and perhaps some people will disagree; but I'm a busy man, I work a lot, and when I invest time and, later on perhaps money, in a game, I want to show off what I have achieved; so I would suggest the following changes:

      1. In Ultima Online I was able do doubleclick a character and see, what he wears. I want something similar in FO; I want to see (and envy ;)) what other players have achieved and I want the same to be true for my character
      2. It is really important (!) to have clothes to customize your character; like, what is a MMO without straw hats and robes? Also I want to change the color of that clothes. And have rare colors.
      3. It is equally important that armour of the same type looks different IG if crafted from different materials; it is very lame that my cool warg hide armour looks the same as some other lame leather armour; I really dont want this, and it makes me sad.
      4. If I kill a player, I want to be able to cut of an ear of something like that (hair, a finger, whatever seems compliant) and showcase that item in my player house, or on the walls, or so. This was a great feature on some UO servers and kept me (and some other PKs) motivated for YEARS.
      5. Introduce rare, one of a kind items... like, really unique items. Or, if not unique, really rare items with no sense at all other then being rare and strange; I also spent YEARS in Ultima Online building a really large collection of such items and showcasing them in my house
      6. It is really important that items acquired can be showcased in your player house. Like, okay it may be difficult to implement "dropped on the floor / table / etc." graphics to the game... but it is cool and necessary. If you dont want to do this, give at least the opportunity to place chests in which I can lock Items and which each visiting player can look into (look, dont touch)
      • PVP / PK
        I think that the current player loot system is not really competetive and discouraged PKing a lot, which is, even if not everyone likes it, a big part of the thrill e.g. the original UO had.. so my suggestions are:
      1. If not playing on Trammel (like, I mean the Animal Island or Beast Guy Island or however it is called), PK should be possible and if someone does not want to fight players, he can trammel.
      2. It is discouraging that PKs (red, bad guys, whatever) drop equip on death, while others just drop inventory. I understand that being evil has consequences, but at the current state we will see a PK meta with minimal equipped characters, ganking upon some prey, which is funny (I dont mind it) in my eyes, but will be a huge turn off to other Players; so instead of full loot / no loot just do the following:
        --> Blue player (good guys) can chose like 4 items they wear and flag them as non lootable
        --> Grey ones (neutral) can do the same with like 3 items
        --> Red ones (the baddies) can do the same, but only with 2 items..

      Okay, thats it for now. If you (devs) like some of my suggestions and want additional ideas how to monetarize them, contact me via PM - I'm german speaking.

      Thanks

      posted in Discussions & Feedback
      THH
      THH
    • RE: Patch Log - v.b.0.0.l8

      Is there any information on what mobs belong to what challenge level?

      posted in Discussions & Feedback
      THH
      THH
    • RE: Thoughts so far

      We definitely need text bubbles like in UO, it helps so much in communicating.

      posted in Discussions & Feedback
      THH
      THH
    • Bugs SVPPB - Update 22.04.22

      Will keep updating the thread from time to time

      20.04.22

      • Some mobs move through walls, city walls, etc, or up on some "mountain"
      • Some mobs dont react when attacked, especially the animal mobs like deers and so on, but others also
      • Even as I am no citizen of any city, I cant neither cancle a city application nor start a new one, button simply does not work
      • If a sell order fails, the items dissapear and are not in the storage section of the market
      • The location of the players dead body (if you chose to like respawn in the city) does not appear in any map
      • Sometimes you just randomly cant pass streets or other parts of the map
      • Some ressources dont dissapear when harvested or are harvested, but dont appear in the inventory
      • Some mobs chase you, move back to their place, and stay there still while being killed
      • Some mobs produce "you have no right to loot this corpse" even when you killed them and no other player is near
      • Discovered hotspots are shown as undiscovered on the world map
      • Applying poison to a lot of weapons does not work (like bow, but i also remeber other weapons that say poisonable not working)
      • Dont know if a bug, but the Market price calculation still shows TBA, although mathematically it would already be total possible to evaluate mean and median of prices right now
      • Some animations on the horse are bugged, dont know exactly what i did but after that my character looked like grinding the horse for some time (hopping up and down while standing)
      • Mobs still attack and kill you on your own claim
      • Some skills just wont work when used, like Second Wind not working everytime, even when no debuffs or anything
      • Increased DPS by talents (like one handed mastery) is not shown when weapons are equipped, while DPS increase due to stats is shown correctly
      • Dire Wolf Pelt is bugged (I guess everyone knows)
      • Gold in the global gold wallet is not used for market purchases or harbours, which i dont know if is is a bug, but is annoying af
      • You can kill mobs through doors while they dont attack you
      • Your own player house is no longer shown on the world map
      • Travelling by ship makes the game crash
      posted in Bug Reports
      THH
      THH
    • Project: Creating a FO World Map

      Hello,

      I started the project to create a FO world map in PowerPoint containing (as far as possible) all resources, mob spawning zones, etc... here is today progress made in like 5 hours: https://ibb.co/FH1MzGc

      As the map is freakin' huge I am looking for some players who want to engage in the project under the premise that the map will only be shared with players engaging in creating it, as it will be a good asset for the Go Live and provide some good advantages.

      If interested contact me in discord 🙂

      posted in Discussions & Feedback
      THH
      THH
    • Political Discussions on Discord

      I'm calling for a stricter ruleset for political discussions on discord, especially regarding the war in the Ukraine. I think that, as long as the game developers refuse to take clear position in the conflict...

      1. the topic should be not discussed in a gaming community
      2. all statements regarding this topic should be strictly punished - also statements being passive-aggressive like "there is no right or wrong side in this war"
      3. statements praising Putin, nuking countries or the war should result in perma bans from discord as well as statements about like white supremacy should

      The world right now sees cruelty and aggression and pics of dead children... I really don't think that these things should be topic in a game, if the game developers refuse to take a clear position against mass murdering people.

      And yes, I like to troll in discord and sometimes someone may call me toxic.. but here we are talking about real people suffering and dying and not about some hurt epeen or some kind of flame war about how fat some mothers are.

      posted in Discussions & Feedback
      THH
      THH
    • RE: Thoughts so far

      @Prometheus thanks for the answers. What are your thoughts about the chat bubbles like in UO?

      posted in Discussions & Feedback
      THH
      THH
    • RE: Limited uses for recipes

      I think the whole crafting system needs more depth; so possible changes could be:

      • Increased crafting quality of an item leads not only to (slightly more) dura, but also to some increase in its stats, like randomized between -5% and +5% DPS, with a higher skilled crafter more probability to hit close to +5%..
      • Named crafting: The name of the crafter is stated on the item.. i loved this in UO
      • Spending KP on Crafting/Gathering based "Perks"/"Skills"... like faster gathering, increasing item stats..
      • CHANGE OF COLOR OF ITEMS CRAFTED ACCORDING TO THE MATERIALS USED (!!!)
      • Crafter can dye items, amount and saturation of colors by experience, skill or so...
      posted in Discussions & Feedback
      THH
      THH
    • RE: Needed: Cosmetic Rewards for Beta Testing

      @Prometheus : Why was there no answer regarding this question or similar questions on the AMA? Especially when publically admitting that the beta may well last good into 2023? I really feel that skipping on all questions regarding the topic 'how to make the beta more engaging and make people not lose interest in playing' was by intention, and this makes me and other players feel really unconfortable. I would absolutely expect an answer to this concerning topic.

      posted in Discussions & Feedback
      THH
      THH

    Latest posts made by THH

    • Citizen Application Bug

      Hello,

      I can not cancel my application as citizen; clicking the corresponding button has no UX feedback and does not do anything. Applying to another city is not possible due to this bug, which is very annoying. The bug persists since weeks.

      My character ID is 1540.

      Please fix, its really annoying. @Prometheus

      Thank you!

      posted in Bug Reports
      THH
      THH
    • RE: Repairing? Kind of.

      I think some kind of repairing should be introduced, but it should consume mats used in crafting the item as well as gold, and it should furthermore consume lower level mats in higher quantity (like 50 from some weed or so), so the demand for this stuff would also increase. Repairing a set should also be more expensive then crafting new - think of it like a continous ressource sink, which has lower entry level then crafting (so you dont need as many mats at the same time), but over all more mats.

      An example:
      An item costs 10Y and 20X for crafting and has 100 durability. Repairing 25% of the durability costs now not 2,5Y and 5X, but 3Y and 7X + some amount of gold + some low level mats like weeds or shrooms...
      Effect: You create an additional sink for mats, as it is more conveniant to repair, because you have an lower entry, then to craft new...

      Also, in general, I think crafting items should always need some amount of low level materials, so new player can make gold by farming flowers and such.

      posted in Discussions & Feedback
      THH
      THH
    • RE: Temperatures & Weather Feedback Thread

      @Kazzier said in Temperatures & Weather Feedback Thread:

      I'm personally LOVING the addition so far. It adds the extra depth other games lack.

      To the other players in this thread, please remember this is a beta. The items to deal with cold/warmth haven't been designed yet and should come shortly after the technical implementation.

      Once it's standard, you will be able to buy most of the things to deal with warmth / cold from the market anyway, so it's really just an extra bonus to the game.

      @GamerSeuss is spot on in his rational. You need the core foundations in place before you fix the smaller issues, which is exactly what they are doing (and doing well).

      First and foremost you need player in the beta to test your game. If you are ruining the fun by not fixing game breaking bugs etc. the nice weather also does not help. We are not getting paid for testing.. we are doing this for fun, and if the fun is lost the beta dies, and if the beta dies, don't bother releasing the game anymore..

      posted in Discussions & Feedback
      THH
      THH
    • RE: Temperatures & Weather Feedback Thread

      I agree that its really strange to bring this updates now instead of fixing the bugs; also, at the moment weather is just annoying to deal with and adds no depth to the game.. I just log out when its night and my toon freezes and is slow af.. makes no sense playing in this crippled state..

      posted in Discussions & Feedback
      THH
      THH
    • "Cosmetic" Customization & Show-Off

      Hello,

      I strongly request features that allow a) to customize a toons appearence and b) to allow others to see what your toon sports (very important also in PVP - I want to know what my opponent is up to)!

      Solutions for a)

      1. Change item color according to materials used - thats really a no brainer; why should a blood iron plate have the same color as a silver one? For example..
      2. Give crafters/players the means to dye their stuff
      3. Introduce cosmetic wearables like hats, robes, and so on
      4. Cosmetics in general - and not only such you have to pay real cash for

      Solutions for b)

      1. See a)1)
      2. Let players doubleklick other toons to see a ragdoll version of them and what they are wearing! Also important for showing off... 🙂

      Thanks!

      posted in Discussions & Feedback
      THH
      THH
    • RE: Limited uses for recipes

      I think the whole crafting system needs more depth; so possible changes could be:

      • Increased crafting quality of an item leads not only to (slightly more) dura, but also to some increase in its stats, like randomized between -5% and +5% DPS, with a higher skilled crafter more probability to hit close to +5%..
      • Named crafting: The name of the crafter is stated on the item.. i loved this in UO
      • Spending KP on Crafting/Gathering based "Perks"/"Skills"... like faster gathering, increasing item stats..
      • CHANGE OF COLOR OF ITEMS CRAFTED ACCORDING TO THE MATERIALS USED (!!!)
      • Crafter can dye items, amount and saturation of colors by experience, skill or so...
      posted in Discussions & Feedback
      THH
      THH
    • RE: Limited uses for recipes

      Limited use is fine, but 10 uses is too few, you would need to increase drop chance; when drop chance stays as current, I guess we should talk about 30+ uses...

      posted in Discussions & Feedback
      THH
      THH
    • RE: AMA Feedback

      Answering questions with "we dont know yet" or "we are currently discussing pros and cons of.." is okay - straight skipping most important and controversial topics is not. Its offensive, unprofessional and shady-agenda driven. I would strongly expect an appology from gamigo/dev side towards the community for this disastrous event and then an asap follow-up AMA, dealing with the important stuff and not some meme questions or questions about how many hair some furry may have on its back.

      posted in Discussions & Feedback
      THH
      THH
    • RE: Needed: Cosmetic Rewards for Beta Testing

      @Prometheus : Why was there no answer regarding this question or similar questions on the AMA? Especially when publically admitting that the beta may well last good into 2023? I really feel that skipping on all questions regarding the topic 'how to make the beta more engaging and make people not lose interest in playing' was by intention, and this makes me and other players feel really unconfortable. I would absolutely expect an answer to this concerning topic.

      posted in Discussions & Feedback
      THH
      THH
    • About that AMA on 30.04...

      Hello,

      Sorry for starting so extremely negative, but this was like the worst AMA I have ever experienced and I am both disappointed and offended by it. I don't know if gamigo is censoring questions, or the devs had no interest in it, or had no time to prepare, or whatever, but I as a player who is really involved in the game and wants it to be successful (which I guess I have proven quite some times) am sad about how little love was put into it and how important questions where omitted, how political many questions where answered and how unprepared the whole team seemed.

      Some key things that offended me the most:

      • Skipping a lot of good questions while answering stuff like wHeRe CaN i PlAcE mY pAlAcE, cAn I rOtAtE tHe CaMeRa In An IsO gAmE, cAn I pLaY oN mY kIdDo GaMePaD...

      • Skipping all controversial and interesting topics like Raids, PVP/Alignment, Player loot, etc.. everything that seemed even a little controversial or more fundamental was omitted... This is so shady and political, I can barely express my disappointment

      • There were really like next to no answers on how current game (mechanics etc) is planned to be improved, only on upcoming features with a strong focus on PvE

      • It is NOT hard to change the colour of items according to the material it is made off. And just saying: We can't and won't do that is ridiculous.

      • There was not a single word about how to improve beta population or popularity; neither regarding the questions of other players no regarding my question about closed beta carry over which was completely ignored which I find extremely offensive..

      Some other questions that the ama raised in me:

      • Why weren't questions clustered?
      • Why did the Dev team seam completely unprepared?
      • Why did the gamigo girl read questions twice? Did she not listen?
      • Why where the questions chosen as they were?
      • Why was there no agenda on what will be answered? (Would have saved me more then 1 hour of my lifetime)

      Also, hearing that "a release in 2023 is very very likely" and "we are a bit behind" together with NOT A SINGLE WORD about how to make an FULL WIPE BETA engaging for like what it seems now I guess AT LEAST 10 MORE MONTH is unbelievable amateurish, disengaging and offensive to every dedicated player that spends more then a few hours a month in this game...

      I was really looking forward to this ama, blocked it in my outlook and took 1h away from my wife on Friday evening just so I could be live, because I really was looking forward to some big boom given the massive load of player feedback and improvement this beta needs.. but, oh boy, was I wrong.

      posted in Discussions & Feedback
      THH
      THH