could even be guards for traveling vast amount of ressources through the world, endless opportunities, but i would love to see some sort of "contracts" that people could make for a certain payment. making it so that the mercenaries cant backstab the caravan they are hired to defend.
Posts made by Haiil
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RE: Siege and Siege-engines
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RE: Siege and Siege-engines
Yeah Mercenary options would be really great, will also make it possible for PVE focused clans to get help to defend cities etc.
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RE: Siege and Siege-engines
@Tuoni Yeah preperations should definitely be a part of it, i dont know how customizeable towns are going to be, but that could also play out as a very funny aspect.
In regards to siege camps, i would love to see the size of guild play a role, but how it is determined i dont know, that will also give something for the really competitive players to play around. lets say your guild is 25 and a guild of 100 siege you, the number of participants in the siege will then be maybe 40v40? so the smaller guild can either fight it out on their own or hire mercenaries or allies. thus allies should of course also be taken into consideration when the siege is dropped to determine the size of the siege. I would say that the number of participants should be in favor of the defender. so some calculation to determine the size of the fight or maybe it should even be determined by the city size if it is a larger city. as a hamlet would be a smaller fight.
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RE: eXploited (#1 demon guild )
@Vicious Yo! your discord link is invalid but NA or EU?
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RE: Siege and Siege-engines
Fly??
like when i talk about siege engines i talk about cannons, rams, siege towers etc. that you can either surpass walls with or break them down, to reach the city monument (or governour mansion) which you will have to destroy to win the siege.
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Siege and Siege-engines
I've been digging abit around here,
But i fail to see any mentions of how eventual sieges are gonna play out for the control of a town? is the attacking force gonna place a siege camp outside with a timer on it until the siege goes live? which the defenders can attack and destroy to end the siege as the timer ends? kinda similar to the Darkfall Online way of siegeing where the attacking force had to place siege stones in some perimeter of the claim they wanted to attack