@Specter said in End-Game content:
@Goemoe Fractured will have PvE content like dungeons, world bosses, recurring PvE events, etc. Arboreus is mostly a PvE planet specifically for PvE players, and won't be any worse than the other planets. That means you don't have to go to a PvP planet to obtain "endgame" items.
When I play current PvE in MMOs I do dungeons and world bosses to perhaps be lucky when looting their corpses. In a game with only one tier of equipment, I wonder what motiviation will keep me doing that stuff. It is the risk vs. reward spiral which has to be done right. If Fractured only keeps me doing it to constantly replace my ever degrading gear, 'grind' is back to its fullest.
Occasional 'events' (perhaps like those done in GW2?), no quests, no equipment motivation and the ever repeating craft-use-replace-circles sound pretting boring after the first months of constant exploration.
I play MMOs for 20 years now, mostly PvE content and for me Fractured sounds to shallow on the PvE part of the game. It is survival but not much, it has dungeons but lacks the motivation to do them often, (same for Bosses) it offers no quests and I doubt a compelling lore part will find its way to the game. It has crafting and gathering but you have to do it to stay on line, it is nothing really optional or you constantly have to pay to equip and eat.
The PvE part has lots of PvE fragments of PvE games but no single part of it done fully. As well as the survival fragment. Leveling and constantly looking for new equipment is a key part of PvE. Though it is not a suitable content for any full loot PvP game. This game is for friends of the full loot PvP game and offers nice tidbits of PvE amusement, but not enough for real PvE friends. Which is nothing wrong but the reason for me to leave.
No game for me, as I am fond of MMORPG PvE content.
Much luck and success with the game!