@Tuoni Funny, the game we all have waited for, the walking simulator
Best posts made by Goemoe
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RE: Economy Balance
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RE: End-Game content
I wonder, why the discussion ceased weeks ago. To be successful a game has to offer content, that keeps players logging in. Some are happy with just pvp, but most players aren't. Even big fans of PvP like to enjoy other types of MMO content as well. The game offers ways to unlock certain skills and levels of the skills. But is this all what keeps you logging in?
There will be a time, all skills you can achieve have been finished. Some Beastman will never attempt to visit Tartarus, it is not their type of game/playing. One type of randomized dungeon will wear off fast. I've read something about events. Any more news to that? Asteroids: what reason other than curiosity do you have to visit them? Are Asteroids free for all PvP lands? What type of fun can groups of 'fully" skilled PvE players hope to encounter in Arboreus?
Is there some story about all planets and races waiting to be discovered in the game?
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RE: [Q&A] Zusammenfassungen der Fragen&Antworten Livestreams
Vielen Dank für diese Sammlung. Das ist auch nützlich für Interessierte, die erst 2019 (oder später) dazustoßen
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RE: End-Game content
You can do many kinds of PvP playing. Everything mentioning Demons belongs to PvP. Not everyone is fond of that, at least not every time we log in. I am looking for PvE content which keeps the player to log in again and again ... for more than some months.
Starting a guild is no content and most times leads to more work than fun
A costume collection would not get me start playing a game either. Make a wiki or gain youtube followers? Seriously?
I don't look for a game to play it for some weeks. In the long run it has to offer more than exploration, survival and crafting to be successful for the average PvE player. For the PvE part of the game, there are several types of gameplay entertaining players for more than some months. Exploration is not limitless and a single procedural dungeon won't do the trick alone. Artien mentioned raids. I have not read about PvE raids of any kind yet. Are there news about this? Dungeons, nice but single player, as far as I read about them. I do enjoy single player dungeons, but when I join (or start
) a guild, I want to do stuff with the mates together. PvE stuff. Multiplayer dungeons, world bosses, raids, difficult foreign lands/islands, in which you can't survive on your own. And what about lore and stories told by well crafted questlines?
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RE: End-Game content
@kellewic Sorry, I didn't want to insult any person working on a wiki. I bow to all you people doing this kind of work for the community, really. But I don't consider this content for a paid game
I didn't write anything in opposition to any PvP content, or any sometime released game. I am not here to argue. All I want to know is, what type of PvE content is planned for this game. All currently known won't be enough to get many pure PvE fans onboard. Since this game is quite early in development, there might be more on the devs roadmap. So I hope there will be answers to this topic from a dev sometime.