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@galvia said in Free Weekend Test Feedback:
The PVE is pretty lackluster which is fine, I don't expect that much in a PVP game. I don't love that there will be a ton of segregation between the PVE and PVP populations (I read somewhere that PVE players can farm equal quality materials to PVP players in safe zones). This is a fundamental mistake and should be reconsidered. You should be able to get SOME materials from PVE zones, even enough to be viable, but you should always be driving people to more risky areas to earn more. Correct me if I am wrong on this idea.
You are wrong. If you want that type of game, it's been done in Albion Online and Legends of Aria and both suck for players that just want to craft and be an economy player. Look at EvE Online, you can play the game and craft and make a profit without ever entering NULL space. It is slower but it is possible.
I am a crafting player. I am not good at PVP; I don't like PVP. I do enjoy playing the economy and being a producer for said PVP'ers.
Both Legens of Aria and Albion Online have systems exactly as you describe. Look at their player base recently?