EverQuest Next and Landmark (landmark was a build the word game/tool where the idea was to involve the player community alot in the making of the world some awsome ideas that died)
Best posts made by flyvendeKLAT
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RE: Games that didn't make it
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RE: Best mmo features
everQuest
- some mobs fleeing when low health drawing social agro from other mobs
- very long and tricky patchings of wandering monsters/guards resulting in more ohh shii where did that come from moments
- fearkitting,agrokiting, rootparking and other ways of crowdcontroling often necesary
everQuest2
- clear roles in group play, you always knew if support/CC/healer/tank/dps did a good job and saved the groups ass or the oposite
elderScrollsOnline
- playing around with different itemSets and combinations is fun
blackDessert
keyCombos to fire combatskills was anoying at start (hard) but later it was fun and added a bit more need for skill (getting those keyComboes memoriced by the fingers)