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    Best posts made by flyvendeKLAT

    • RE: Games that didn't make it

      EverQuest Next and Landmark (landmark was a build the word game/tool where the idea was to involve the player community alot in the making of the world some awsome ideas that died)

      posted in Off Topic
      flyvendeKLAT
      flyvendeKLAT
    • RE: Best mmo features

      everQuest

      • some mobs fleeing when low health drawing social agro from other mobs
      • very long and tricky patchings of wandering monsters/guards resulting in more ohh shii where did that come from moments
      • fearkitting,agrokiting, rootparking and other ways of crowdcontroling often necesary

      everQuest2

      • clear roles in group play, you always knew if support/CC/healer/tank/dps did a good job and saved the groups ass or the oposite

      elderScrollsOnline

      • playing around with different itemSets and combinations is fun

      blackDessert
      keyCombos to fire combatskills was anoying at start (hard) but later it was fun and added a bit more need for skill (getting those keyComboes memoriced by the fingers)

      posted in Discussions & Feedback
      flyvendeKLAT
      flyvendeKLAT
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