@Xzait said in Potential Bugs:
@Feanor said in Potential Bugs:
As always, congratulations on a fun game and the progress since the last test
I have encountered a few things which I think are bugs, some may be features:
- Abilities sometimes will animate the character but not actually cast...leading to many near death experiences! This seems to happen most often with Magic Missile.
This will happen if you run mid-cast, as it cancels it out.
That would make sense except it does still happen when I'm standing still and utilizing a series of spells. It will occasionally not "fire" properly.
- The Magic Missile spell seems to continue casting even after the caster is dead. I've noticed this with the Spiders close to the starting town, they are dead after one or two hits but their spell still finishes (this may be planned as last alpha seemed to have a short casting time and now the Magic Missiles are instant cast).
This is likely because it all counts as 1 spell, not 2-6 individual spells, based on your Int score, however, this also seems a bit fishy with a player cancelling out mid cast with running, and it shooting fewer missiles.
Good theory!
- Black bears at -2642W -1008N re-spawn very fast, within a minute of being killed. (I filled my Black Bear knowledge in less than 5 minutes there).
They respawn so fast because they are part of the tutorial and everyone will be fighting over them early on. If the respawn is too long, players will likely complain that the tutorial takes too long, because they had nothing to kill for it.
That makes lots of sense. Thanks! I thought it might be similar to the last alpha in the Vale of Shadows where I found some Spider Liches that respawned almost right after they were killed, but fast re-spawns near the starting town is wise...though it does let one accumulate materials very quickly if no one else is around.