@grofire What are you even talking about?
The demon planet doesnt exist.
Lets keep the discussion to things that are actually real and in the game, not things that are limited to marketing material/pictures.
The same complaints exist - no one is going to spend 20 hours to make a set that will drop on death to fight people who drop nothing, it would be even more ridiculous if you have people who dont drop anything invading worlds where people do.
The game doesnt and wont have the pop to support all these different worlds, the increase in grind is ridiculous as it goes against how the games been marketed.
"Tired of MMOs where the fun begins 80 hours after you’ve started playing? In Fractured Online, you’re free to join your friends in the most epic adventures right off the bat. Once the strengths and weaknesses of your character are set, you’ll be on a quest for knowledge and reputation, not attribute points!"
You literally have to grind knowledge for points to give yourself attributes.
"Say goodbye to the conventional RPG level and skill systems you’ve seen way too often and embrace the power and flexibility of the Knowledge System. It’s about time you get rewarded for your courage and cleverness, not for the hours you’ve spent hunting zombies or punching a training dummy!"
Literally have to grind mobs for hours to unlock the skills.
I think the OPs post is really on point and he clearly understands game dynamics, the devs decisions seem to be pretty brain dead and not showing any understanding of how their game plays.
They should offer OP a job.