Not sure why LordSkykal deleted the reply but hopefully another one happens or something gets done? What is going on over there.
Posts made by deathfromace
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RE: Races restricting freedom of play.
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RE: VIP Benefits (knowledge bonus)
Yes, but that does not change anything really. Esp if they are planning on people playing many characters because the lack of being able to play between the races. So the need for more characters to do more opens up that much more.
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RE: Why we need attribute respec options.
I think Nekrage (the op) explained it best and seemingly has way more knowledge than I do. It needs to be something else in-game that is told to people on if it is in and how it works. I personally don't think it should be a super rare thing then you have people that just get left out of everything and may not have time to remake a character just to hopefully not mess it up. That's poor design and accessibility. Even Blizzard learned this
I assume there will be something and hopefully it's just not needlessly hindering and/or something only pvp people can get.
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RE: VIP Benefits (knowledge bonus)
I once again don't agree and I think this is a reach and stretch to be okay with the system. Much like saying your biggest strength is actually a weakness, I don't buy it.
But hey it's either to small of a bonus to really matter or to big of a one that is an issue. I really don't think there is an inbetween. Is the bonus where you need to kill 5 less of an enemy to get the full knowledge to learn the skill? 10,000 enemies less to get all the KP you need? Who knows! But it's suspect and a perceived issue on what is currently known.
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RE: Races restricting freedom of play.
@GamerSeuss said in Races restricting freedom of play.:
We can of course agree to disagree. Sometimes, it is the limits in a system that give the most encouragement to creativity and adventure. Remember, playing within the rules is harder and more satisfying than just breaking them.
I personally don't think that applies to this as it's hindering player creativity and nothing else is in it's place.
@GMLordSkykal said in Races restricting freedom of play.:
I forward your feedback, but as stated by GamerSeuss, this is the intendet core mechanic (Three Races, all with their own world and mechanic, problems and possibilities).
Good to hear and I have no idea how feedback works on if we will actually hear back such as a simple "no" but I look forward to seeing what happens as this along with a few other things will dictate if I play/buy the game outside of the free weekends to see progress. I know no one really cares if I personally play but I think it's useful information to be known on what pulls and pushes people away from certain projects.
And the one thing (so far) that Seuess and I do agree on is not every game is for everyone and thus far it seems like this game will not be for me.
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RE: Why we need attribute respec options.
@GamerSeuss on this one I'll chalk it up to Im probably missing something (but everyone else here is as well ?) So maybe someone should write up a how none of this is p2w and better explain how it works .
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RE: Why we need attribute respec options.
@GamerSeuss Attributes affect skills/spells so if you find an ability that goes with your build but your low on dex or something so the spell does nothing then it will be worse. It will be p2w in pvp esp but p2w also applies to pve just the same.
If you are hindered by a system that can make you weaker without spending money....thats p2w.
Either way just like the last suggestion this is clearly a thing people will debate but I see no room for movement on this one. Just another core thing that needs to be solid for me and others to buy the game.
I fully agree they needs ways to make money to keep making the game but hindering players and pulling an EA/Activision is not one of them.
I would rather spend 15+$ a month to play then have all these "bonuses".
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RE: Why we need attribute respec options.
If there is only one way to respec and it's a paid option...that is p2w.
Spec changes any time something new is added or tweaked It changes when new unknown abilities are found. If a "free" player (remember this game is paid for) cannot respec then they are at a huge disadvantage in pve and pvp.
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RE: Why we need attribute respec options.
No need to make a new topic about this as there has already been a lot of discussion on it.
I also think/know that players should be able to respec in the game without VIP/Cash shop. Make it where people can respec once a week and/or make it in in-game gold money sink (within reason). But if it's only a cash shop option then that is going into the extreme that shouldn't be in games.
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VIP Benefits (knowledge bonus)
VIP should not give a knowledge bonus. It's basically a way to help skip a grind that the devs put in the game. So it's a pay to ignore something made. As this is going to be a pve/pvp game there should be no paid advantaged in either.
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RE: Races restricting freedom of play.
@StormBug said in Races restricting freedom of play.:
@deathfromace I personally don’t see how the game restricts play style. It may restrict your appearance if you want to travel with differently aligned characters right from character creation but it won’t restrict your play style. Also, as you can have more than one character you and your brother could each create two characters and help each other level up until you both have one character that can crossover. If you like all other aspects of the game this one thing doesn’t have to be a game breaker.
I am not going to play what ends up being a grind heavy game with two characters just to work around a pointless and restrictive system. They can and could easily make the karma pay-off end-game something else just as rewarding while not limiting something as simple as playing with your friends. I offered a
betterdifferent solution on letting people defect their nature/natural born alignment early on instead of making it what I imagine will be a long ass grind to play with people.Either way my suggestion is just that, something I think will make the game better and give the players the ability to play the races they want while playing with their friends. The current way as read on the website and told by a GM in the Discord hinders player creation and does not offer "limitless ways to play" as right out of the gate you are hindered in what you want to play so odds are most people are stuck being human. They are then being forced to play a race that they do not want to and I think with how the game is being talked about this fact rubs up against the message.
Sure, I know the "limitless ways to play" is about the skills and abilities and MAYBE humans can learn how to transform into a "primal state" like the Wildfolk but I have been unable to find if that is true and honestly it wouldn't matter as who the hell wants to play a human if they want to pvp but not always.
Also I know it's old-hat to quote and use a marketing term for a game against the game but in this aspect I think its valid as it is quite literally limiting what I want and how I can play.
I cannot be the only one that feels this way and hopefully this is read by a dev or CM so it can be brought up....I mean, I know devs know everything wrong with a game and odds are this has been brought up and argued by another member of the dev team. I really just dont think the "cool factor" of how it is currently being done is better than allowing true player freedom. More people will care that they cannot do something and have issue with it than anyone other then whoever thought of the idea will think it's worth keeping. Or a better way of saying it, more people will have issue/care that it cannot be done then anyone will be for the restriction. It's player friction that is not need.
I thought about more to say so said it above but as I was ending it I will end this again. This is simply my suggestion and one I think is fair and worth doing so I will no longer reply or argue with people on it as then it just turns from my suggestion to theirs and this is a feedback section and I have given it to the best of my ability with more than just "this is bad" and tried to come up with at least another method of going about the same thing to allow more player choice.
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RE: Races restricting freedom of play.
Character look and aesthetic is fairly major in an MMO. If it didn't matter at all for anything then we would only have humans and /or nothing would be different between the three. Except there is clearly a difference.
People can have fundamental reasons to not want it but clearly you two are missing the point and the issue. It's fine if you two don't agree with my feedback but you two seem to be willfully ignoring the feedback at it core for seemingly no reason.
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RE: Races restricting freedom of play.
Good point, clearly the game is not for me.
This is my feedback and I think it'll prove to be worse for the game.
Also, you say no to players in a game of D&D, clearly that does not apply here as this would be character creation and that bring more flavor and choice to the world being created.
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RE: Races restricting freedom of play.
I would argue at a high level that D&D and Fractured are pulling from the same thing on play how you want and it's "limitless ways to play" but one of the core features of the game is locked in an unfriendly way. In D&D you could always play any class/race/alignment and only bad DMs would say no and have a hard stance on it, you find ways to make it work for the players.
But more on the game as D&D was mostly as people like to compare this to that for superficial reasons imo.
If that is what the are building the game around, I think that core aspect and the way it limits fun needs to be looked at. They could still have the planets and the limitations if that is what you picked at the start but what are the actual reasons?
If Humans and Demons can ever PvP against each other then clearly the sub-races are not poorly balanced or only balanced around other demons (right?) so Humans should be able to pick evil and go to the demon world with in-game lore/reasons behind it. Make it fit and make it work but don't restrict it just because it's a cool idea, it hinders players ability to play how they want.
I think what we will see on the Demon side is everyone that THINKS they like open world and full drop pvp will have fun for a bit but then a (Tibia term incoming) dominando guild will come about and then it will be decidedly unfun for a lot of people and then they what? Quit? Make another character and start all over? I personally don't care about the pvp people so whatever happens to them happens to them but I do think long-term it just never really works out the way players think it will. But this is going away from my personal issue and more on what I think will happen and that has nothing to do with this feedback.
I just think all the races should be able to play together as it leads to more fun and player choice and having the restrictions does nothing to really do anything in the game that people will care about long term. It will just be a sticking point for people that is not needed as its a limit/restriction/roadblock...etc that the devs are doing to themselves and the players.
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Races restricting freedom of play.
Hello All, I hardly ever get on forms and give feedback but I feel strongly about this so I am taking it off the discord as there is no feedback section. I was asking questions about the races while reading the website and am posting them and the answers I was given here.
My biggest issue is this is going to needlessly split the playerbase of what is probably going to be fairly small because the niche of the game. I love the game and look forward to, maybe, playing it but I find it hard to get over this aspect. The three races are basically factions and factions have been an issue in MMOs for a long time as it breaks up people playing together just because they want to play a difference class/race. So then they are forced to play something they dont really want to play and then not really have attachment to it. As a side rant, for how many queues the game is taking from D&D I find it weird that in the race/alignment there is zero flexibility to allow people to play what they want and still play with their friends.
I really dislike that if my friends were to play one of us (probably me as no one likes pvp) will be forced to play a race/subclass...etc of something I really dont like and don't want just for story or flavor or lore or what have you. It grinds up against what is fun and takes away player choice for no real good reason.
The answer Lord Skykal gave me with the abomination or turning into an angel sounds really awesome but how late in the game is that? Anyone that wants to play a demon with their human/wildfolk friend is no going to say "Hey we cant play together for 100's of hours but at hour XX we can finally play the game".
Hopefully this system is tweaked to allow true freedom for people to play HOW they want with who they want.
Edit: I think a better method for lore and player experience to not be restricted would be to let people defect from their core alignment early on (1-2 hours?) and then let them play with another alignment/race. If a Wildfolk can only become a demon (pvp) and a Demon can only become an Angel (pve) then no Human is going to play with either without restrictions? But any amount of time from start to playing with friends pushes people away really fast so even an hour or so is pushing it. If you cannot spawn in and play with friends with the class/race that you want then they will walk away.