I discovered the fall beta late so only got to play for a few hours. I don't think I even got out of the tutorial. I appreciate the player base since they responded when I started talking in global chat. I harvested all of the rye in the start area and the game informed the shortest wait to for the node to respawn was around 10 more minutes. I looked around and it appeared to me that the respawn timer is set to 20-30 minutes? Or is it just 15? For me longer than 5 minutes is too long. It will be much too hard to gather resources if the respawn is longer than that. I'm open to discussing it so I can understand the thinking behind making it so long. Also, I don't agree that nodes shouldn't be active until an area is claimed. That's not sandboxy to my mind. I don't believe we should be forced to constantly be socially interacting. I think there should be motivation for it, but I think you'll lose players if you force it.
Contrary to that, I also think you should never implement anything that will make solo play easier or preferable to social play. There needs to be a good balance of the two without acquiescing to the demands of those that ONLY want to solo. In the short 2-3 hours I played the game I can tell it has great potential, but the balance must be achieved and then not arbitrarily altered just to inflate the game's income through tiny p2w applications of monetization.
I also believe that you should never stop working on improving the graphics of the game. Ever. The game seems like it might be designed to be played "forever," so neverending updates and fixes, along with periodic expansions are something that should already be under consideration. In order to continue to grow the game and the player base, the constant work on improving graphics would only be a plus from the perspective of players. I know it might be more expensive than not doing it, but the game should get to realize its potential. Sorry for so many words.