@jetah Good to hear! Time to kill should be slower to allow for co-op gameplay to use tactics.
Best posts made by Dagimir
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RE: Slow combat vs Fast combat
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Beastman/demon gameplay during next stream?
Will we get to see some beastmen and demon gameplay and maybe character creation next stream?
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Permanent flaws
I would like the option at character creation to choose a permanent flaw that would affect gameplay to a small amount. An example would be having one eye and wearing an eyepatch would give you less awareness but boost something else. I really like things like this in rpgs for flavor factor. What ones would you guys like to see?
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RE: WASD or click to move only?
@target Gothix is right. I myself and friends i have had through the years simply will not play a game if the control style is not to their liking.
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RE: Social interaction buffs
@gothix If it is a permanent stat increase it is not referred to as a buff in any game. Your last talking point is exactly what I was describing. :
"If you are visiting barber shop, paying the shaving in barber shop with in game gold (that you grinded from mobs), and you get a temporary buff with this shave, that is not P2W." - Gothix
This is the idea we are shooting for.
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RE: WASD or click to move only?
@benseine You cant disagree with fact. I only stated that my friends and I have passed over games because of control schemes we didn't like. Literally nothing to disagree with me on. No opinion was stated at all.
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RE: Will Animation Cancelling become a combat mechanic one day?
Please no. It is awful in every game that is not a strict fighting game.
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RE: Mentor system
@target Of all the replies I like yours best. You gave your opinion while stating ways to make it work instead of just saying no its a bad idea because of X. Constructive criticism is the way things get improved.