Is it confirmed? A colleague on discord said he was ambushed like that and killed?
Perhaps he got off the horse or used a bandage or something
Is it confirmed? A colleague on discord said he was ambushed like that and killed?
Perhaps he got off the horse or used a bandage or something
Nah, too safe.
Im not really a PKer right now but it's actually more thrilling to run with loot and gold to use harbor, when I get attacked a little more adrenaline is always fun
In a way I agree perhaps something else would be better--i think they want to avoid being albions copy with unlocking for points
Rubbish.
We have an advantage and its clear. My tank friend keeps swaping his plates and necklace and I had the same since t2 dropped
My wand gives me 4% crit chance and thats cool enough
I recently struck 1700 damage on an player with a spell that has a 3 sec CD. I think mages have it fine now
We will see further in group fights how much silence and confusion will affect us but thats still to come
@Synther I felt like clicking remedy from your inventory is part of the game and it should stay like that... BUT, when you mentioned AUTO bandage and AUTO remedy I quite like that idea. HOWEVER, I would only support this if the spell bar was reduced by 1 slot. Meaning we would only have 1 extra space for ability, not 2.
Some abilities that have statuses like silence etc. shouldn't be stacked on a single character, and with so many slots this would happen
Hello,
Spells with stacks (e.g Relocate or heal) when activated twice very quickly (double tap the correct key) lose all stacks and often fail. Chanelled spells with no stacks often fail as well.). When stunned you want to get out of there asap yet you end up burning all stacks and not being saved. This is especially annoying as the servers are not stable, there is high MS around Europe so sometimes you think the game didn't read you wanting to use the ability, you click again and end up not getting anywhere. It's a life or death thing unfortunately should be fixed
CDR does work in game as far as I see but when you click C it does not show.
I have now killed a few Red players and was not able to pick their gear up? - Do they need to have a specific kill count to loot gear, or what is this about?
I have tried enchanting Tier 2 crit chance 3 times and it loaded up with the other possible enchantment Luck tier 1 - now I'm not sure if this is broken, the game always picks the weaker tier or perhaps it's a 50/50% chance, but I thought it's worth mentioning as it did my head in so perhaps is worth double checking
@Ookywooky said in About something:
eartbeat of some of the other players who always rant about, that this not full loot aso. Ridiculous "discussions" from my point of view.
After all your gathering and crafting and getting lots and lots of gold don't you want to pour the cash into your character and be a strong fighter?
My mother is fat and I don' feel insulted by it. She don't want to lose weight anyway, and I don't even like her
so speak for yourself
It is worth to farm all tutorial mobs 100%.
recipes against new players?
If a new player loots a recipe he can sell it and for the cash get all the gear he needs.
I dont think it's a handicap
Even though my luck with them was terrible, I do like the recipe system.
Makes items rarer and harder to get .. for the first few weeks of the game anyway.
10 more days and most will be 5k.
It slows down people getting super gear right of the bad which is fine
Hello,
now with T2 out it is a real pain. I thought only the enchanted weapon will be bugged but it seems does not matter - the 'native properties' that have mana cost reduction does not work in game. 500 mana is still 500 mana
please fix it
a mage
An old WIKI page said 10 but I know this is not right--
How many warm stacks cause burning?
The only way i was able to make someone burn was with the totem and I think it should not have been like that
@@@NOTE
To be specific and help devs I decided to add thorough detail to the bug
The problem with mana spell cost reduction enchantment occurred on a T1 basic staff. It was done on a enchanting table in my property that i built in FarFarAway town in MYR.
/
Another thing is monsters tend to pick and choose which walls they run through and which they run around. That goes for every mob in the game as far as im concerned.
As well as Re-locate - I can jump through some ruins and terrains and on other occasions it says target is out of range/not visible or so.
This is the bugged map below
![alt text]https://i.ibb.co/gVdYhF9/map.png(image url)
We don't care about your guild in Ultima.
Imo if the game is supposed to somewhat real-like or realistic gear being stuck to a peasants body with super-ultra-glue is a bit silly.
Why do you think PKing should not be beneficial?
Imagine 5000 players on the map fighting for resource, but not really fighting more like camping by depleted resources waiting for the mto spawn, because there's too many people and there is no competition for them as no one wants to PK due to jail.
The game would be BorInG
Hi
A Biggie that I saw and im not sure if it's currently being worked on -
Enchanting my casting rod to reduce mana spell cost just does not work.
At one point I Had 2100 mana, used a spell that takes 500 and there was 1600 mana left.
When I press C it definitely does say that I have x% mana spend reduction but it does not actually affect the game.
Another thing I encountered as a shaman casting fireball https://fractured.fandom.com/wiki/Fireball
is a pain. The spell takes a lot of mana, does damage that isn't all that much - obviously adds warm stacks which is why it costs so much however it's AOE range is poor AND.. This and many other projectile spells are very tricky.
Terrain everywhere seems to be blocking or swallowing up my projectile spells all the day. Sometimes its really hard to tell if my spell will hit - lets say someone is on a tiny hill if I hit the projectile under his feet he won't take damage, it's like he is like 2 meters above when in reality he is pretty much on fire (or so the animation shows - but no damage taken) - I think this should be definitely looked in to as in a long term it might be a big disadvantage for mages if people abuse it too much.
another thing playing as mage
I seem to be able to teleport through any terrain increase using the dash ability that has a purple arrow and 3 stacks(sorry cant remember name and Im not home!)
Another biggie - a lot of items (Crystalized Magic, Remedy, Bandages) from chests SOMETIMES loot in bulks of 100+. I'm totally not sure if this is part of the game because it sounds a bit extreme and unfair on other classes. I mean I love it as it's for crafting mages Armor but if this does not apply for other classes armours I really feel like they're at disadvantage.
And finally my map on my other PC seems to be completely blue, has no terrain just towns, icons - not sure if this is common
kind thanks - will update if I find more
I Do agree in one thing - I think the game was meant to be like albion in the way where the Worlds represent -
Blue zone, red zone and black zone. But the red zone (human world) is completely incorrect
*BUMP
Mysle ze przyjdzie czas ze do startu uda sie zebrac ekipe by moc po launchu zalzoyc miasto, pytanie czy wtedy beda jeszcze miasta do przejecia zeby pocwiczyc rozbudowe
Poki co w grze spotkalem (co do Polskich graczy)
Contucky - Ja
Janusz Tracz
Dziku
Yadviga
Jesli ktos mnie spotka w grze o kim nie wiem to zapraszam do rozmowy i wspolnego grania
I don't know why would you PvP/ambush people by towns in the first place?
I'm pretty sure that fighting and ganking like that would get you dough if you did it to people that are looting/farming that have been away from towns. I sometimes carry 2-4k when farming before i head to town, so if you fkd me you would gain some cash.
Other than that - Yeah, I do somewhat agree. I think blues should definitely lose at least 50% of their stuff because it will be too easy to prevent loses for them.
Lets say a team of blues is coming back with a lot of valuable loot - they load it on to 1 character and defend it with all they got sacrificing themselves on ambush - they lose nothing and the one with all the loot escapes.