@GamerSeuss If i recall, Cyberpunk 2077 at launch had moments that strongly affected those prone to seizures. The developers addressed the issue and, correct me if i'm wrong, fixed it. Most games these days have options to reduce the severity of strobe effects, so your argument about that being an essential aesthetic is kind of a moot point. But it is the accessibility regarding the control scheme that is the issue here.
I get it that not all types of games can be played by those with various disabilities. But seeing the top-down, isometric viewpoint similar to most RTS and Diablo style games in an MMORPG with a spell bar, makes me question why having the option to activate abilities by clicking would profoundly alter this game. I played Torchlight with a mouse so i don't see why not. It's not a major change to the game the way i see it, kind of like using buttons to zoom in and out as an alternative to the scroll wheel isn't impossible since strategy games have pulled it off for two decades now. (This is an issue i raised on a Discord of a different game.) When you say you have to sacrifice inclusion for the feel of a game kind sounds like a bizarre excuse IMHO.
I'm not trying to play "my disability is worse than yours" here, but i use an electric wheelchair all day and can only move my hands and not my arms. I don't know what your arm movement is like, but i guess it is better than mine.
Sorry for the huge post, but i really think this must be said.