I feel envious of those who posted on the first page.

Posts made by Apples
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Is Dynamight Studios Actively Seeking a Publisher/ Are Plans in Place to Earn Development Funds Post-Kickstarter?
The game successfully broke its goal of 100k Euro this past July and earned an additional 10% on top of that, while this is an excellent start, the number of un-reached stretch goals as well as my familiarity with similar projects. For example, Albion raised nearly $10,000,000 as a game with a similar mission, similar estimated testing phase, and using the same engine(Unity.) Albion, of course, was developing for multiple platforms and went through many extreme design iterations which certainly could have "wasted their money." Even if Fractured is set to be created on a much smaller scale, I feel €110,000 is certainly a very conservative estimate of not just the funds it will take to complete the game as it is envisioned right now, but also accommodate for additional unexpected expenses likely to come from the development of such a game. For example, if you were to put one of your fundamental ideas into practice and find that it didn't work well with real players or something similar, something that would mean a major redesign of a system. Although I'm certain your studio has talent in spades, I'm very curious how you plan on bridging the gap between what you raised in KS and what you'll eventually need to raise the game. Perhaps I'm underestimating the amount of money that the Fractured Store will bring in, or perhaps Dynamight has this all under control and was using the Kickstarter to generate hype more than to earn funds for the game itself. I want to say this: I think your game is viable in the current market of games and I think that you can realistically get the money, however, to potential publishers, investors, or other business partners perhaps this game might not appear as a guaranteed investment. Your community here on the forums, discord, and others following the game will certainly disagree. We think your game is worth it just like you do. I didn't make this post to cast doubt on your game's success, far from it, but rather because I want to see you succeed and this issue of funding could stan in the way of that. Best of luck with Fractured to everyone at Dynamight Studio.
-apol
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RE: From Albion To Fractured
pfffft ... Fricks. PFFFT... [POWER]. Pfftftft sputters out
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RE: What kind of a playstyle will your first character have?
Wanna play a hellfire Demon but go for a kinda merchant style of gameplay. Once I "acquire" my skins and other Tartaros-unique Items, I want to sell them on Syndesia or even Arboreus to make profit and try to get a reputation in a Settlement on the Demon-world. Seems like a unique way to play the game and if it turns out to be too unprofitable I guess I'll need to start praying to Tyros.
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Game looks sweet
I'm an albion player who just discovered this game, Looks super cool and I love how much detail is being put into the lore and the world building. I especially love how the world's lore affects the mechanics and allows for things like Tartarus Eclipses and the angelic transformation. I plan on having alts in all three factions, but I first want to have a Hellfire Demon character to build as a strength-based DPS.
Aside from the worlds looking a bit bland (The Devs claimed they would add variety), I think the game looks awesome and unlike most games coming out right now, seems like something that can be made. It's not trying to make a world-changing game, but just to make a specific vision come to life. Looking forward to trying the game with the community once it reaches a playable form.
-Apol