Hello!
I am a semi-experienced MMO player, with (too) many hours on RS, WOW, Tera, POE and more. This is why I am interested in Fractured. It seems like it's going to be a unique MMORPG, which is why I am here to voice some concerns/ask some questions.
Many of these questions might have been answered before, but because of the sheer number of questions I have, I'm just going to dump them all here.
Money/Currency
Will there be other currency than the Premium Currency 'Dynamight Gold'? If so, will it be like most MMO's, with Copper/Silver/Gold coins or just gold, or will it be like PoE, with usable currency?
Inflation
If there will be currency, how will you combat inflation? For example, if you join an older server in WOW, you cannot buy anything on the AH, becausd the prices are too high for a new player. How will you combat this?
Trading
Is it possible to trade between planets, or does each planet have their own economy? Will there be an AH, or will the trades be between players (RS style before the GE)?
Loot
What will the loot system be like? In the Alpha Video we didn't see anything related to this. Will the items just pop on the ground after killing a monster? (If it does this, how will parties divide loot/how will you combat ninja looting?) Alternatively, will we have an looting UI, and we roll on the loot (like WOW).
Items/Gear
What will the items/gear be like? Again, something we disn't see in the gameplay footage. Is this the way to progress in the game? Can we acquire Items in other ways than crafting or buying them? Will the items/gear be almost random (Grim Dawn/PoE style) or will the items/gear be like in WOW?
End game goals
What will endgame look like in Fractured? Other procedurally generated games (read No Man's Sky) have had the problem of getting boring quick, because there is no feeling of progression and only repetitive tasks. What will I be doing after 500+hrs on the game? What is the way to progress after that?
Instances/Raids
Will there be Instances/Dungeons/Raids? To me, as a PvE junkie, these have been the best part of any MMORPG. Of course, Instances could be solo'd, with scaling difficulty if a party joins. If there will be these Instances/Dungeons, how do we access them? Will we have procedurally generated dungeons, or will they be pre-determined? What will be the merit to do these dungeons, if items are crafted by players, and not dropped in Instances?