@spoletta said in Long term durability issues:
It should go down.
Everything should degrade and get destroyed eventually, it is an absolute necessity in a game of this kind.
IMO the ideal solution is:
Every second in combat, when the game applies the hp/mana regen, any worn item has a 1/300 chance to suffer 1 durability damage. This means that at minimum the items suffer 1 durability damage every 5 minutes (in combat only, don't want people to go AFK in town and end up naked).
Then apply a random 15-25 durability damage to items on KD, and another 25-35 on Death.
This way PvE reaches the right weapon degradation values, due to the passive degradation, and even PvP has the right degradation, since it lasts a lot less but brings many more KD/Death.
Not bad idea.