@fibs I agree with what you have said but also take into account there may be times where being able to switch between physical and magic damage could be important. We don't know the full mechanics of the game but I'm sure there are bound to be creatures that have high resistance to a type of damage and having the versatility to switch types could outweigh the loss of DPS. There is also the trade off between a lower DPS for higher survivability. As with all games when you look at things from the perspective of which gives me the highest DPS without weighing any other options then that's when you have cookie cutter builds. Lastly, there is also the fun factor. Some people, myself included, like to make various builds just because it's fun to experiment.
Rayzorwire
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RE: An MMO Free of Levels and Classes?
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Hello to all
I can't wait to play this game. I look forward to starting as a demon and questing my way to becoming an angel or starting as a beast and becoming an abomination. Both of these elements sound like so much fun. I remember another game having a similar system that required you to take up a quest in order to change your faction to open up one of their classes. I had a lot of fun doing that and hope this system is just as fun if not better.