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    SunFlower

    @SunFlower

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    Best posts made by SunFlower

    • RE: Let's talk about recipes

      I like the way it works now and all the solutions have their own issues. If anything, I'd say somewhat increase the chance to obtain a recipe from a chest in addition to some rare comps.

      Point #1: Newbies stuck with primitive for long time.

      This is not true, but guess that depends on how you define long time. At full release with a reasonable population, both the end products and recipe's will appear on the marketplace.

      Point #2: Recipe once learned has no further purpose.

      So what? There's lots of drops that have no purpose to some players, depending on what their needs are. They sell that stuff or simply toss it.

      Point #3: Need to craft same item to open other items and/or improve the durability.

      Again, so what? I don't see the issue with this at all.

      Point #4: Doesn't make sense to find a certain recipe on a certain mob.

      Again, so what? And how do you know that Bear or Drone, or whatever, didn't find it on its last victim?

      Just my opinion of course, but I think this is noise over nothing that important.

      posted in Discussions & Feedback
      SunFlower
      SunFlower
    • RE: We're back, Baby!!!

      Yippie I O Kay A

      -CC

      posted in Discussions & Feedback
      SunFlower
      SunFlower

    Latest posts made by SunFlower

    • RE: Let's talk about recipes

      @sephgamestv The "So what?" wasn't derogatory. I don't know why you'd take it that way. The "So What"? is merely an informal way of saying that I don't see the issue as being an issue.

      posted in Discussions & Feedback
      SunFlower
      SunFlower
    • RE: Let's talk about recipes

      I like the way it works now and all the solutions have their own issues. If anything, I'd say somewhat increase the chance to obtain a recipe from a chest in addition to some rare comps.

      Point #1: Newbies stuck with primitive for long time.

      This is not true, but guess that depends on how you define long time. At full release with a reasonable population, both the end products and recipe's will appear on the marketplace.

      Point #2: Recipe once learned has no further purpose.

      So what? There's lots of drops that have no purpose to some players, depending on what their needs are. They sell that stuff or simply toss it.

      Point #3: Need to craft same item to open other items and/or improve the durability.

      Again, so what? I don't see the issue with this at all.

      Point #4: Doesn't make sense to find a certain recipe on a certain mob.

      Again, so what? And how do you know that Bear or Drone, or whatever, didn't find it on its last victim?

      Just my opinion of course, but I think this is noise over nothing that important.

      posted in Discussions & Feedback
      SunFlower
      SunFlower
    • RE: We're back, Baby!!!

      Yippie I O Kay A

      -CC

      posted in Discussions & Feedback
      SunFlower
      SunFlower
    • RE: Expert Lockpicks ?

      @SunFlower-0 This can be deleted. I misread the chest. It read "Expert Lock" as in, level of chest, not needing an expert lock pick. Sorry.

      posted in Questions & Answers
      SunFlower
      SunFlower
    • Expert Lockpicks ?

      Occasionally I see a chest that only has a chance of being opened with an "Expert" Lockpick. I only see the ability to create a professional lockpick from the forge. How can one get an "Expert Lockpick"? Are they even in the game yet? Thanks

      posted in Questions & Answers
      SunFlower
      SunFlower