@LordGorgeous Exactly, other nice example of that is another survival Atlas, with quests such as treasure hunts, or some others which would give some kind of buff, etc. All these can have pk gankers camping there, but that's part of the fun, trying to organize how you and your group could overcome the situation.
Best posts made by Dilpickls
Latest posts made by Dilpickls
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RE: Quest system
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RE: Quest system
@LordGorgeous that's exactly my point, quest don't follow vertical progression only, runescape and Tibia are a perfect example of that, you are not forced to do any quests if you don't want to, only the ones are from your interest for some specific reason.
I'm I highly PvP focused player and played Albion for 2 year doing all possible contents (solo to big guilds ZvZ), and it gets very repetitive in the end. -
Quest system
How is the quest system in the game? As per what I've been searching that's the only thing I could not find much info on.
I come from a background of Tibia, Runescape, and recently Albion online. Albion made a very good job on the influence it got from those 2 and I'm seeing you guys having a much greater potential on your current decisions so far (for e.g. being open-world in comparisson to Albion). Another thing that Albion lacks, is a good quest system, and here is where I think you guys could shine in my humble opinion. With an intriguing quest system like in Tibia or Runescape, where you are not actually forced to do quests, but only those which are from your interest (be it for access a location, item, unlock some power, etc), and that the game show you only tips through the npc talks without point where to go, would be massive.