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    Antoniius

    @Antoniius

    TF#1 - WHISPERER

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    Antoniius Follow
    TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Antoniius

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    Latest posts made by Antoniius

    • RE: Neutral alignment needs a change

      @Clinion

      @Clinion said in Neutral alignment needs a change:

      @GamerSeuss said in Neutral alignment needs a change:

      @Rife Legens are not meant to be PvP hotspots, that's the thing.

      I totally disagree. You do not need to do Legend content in order to any of your PvE activities. Legends should offer PvPvE content where you have a mix of both worlds. Right now, PvP does not even exists due to low player numbers(this is another issue itself), poor announcement timing, and it basically is not worth doing at the moment(cost of some reagents).

      PvEers should have a chance to take on Legends without getting PvP interruptions...

      At this point, I would like to say that PvE community is the greedy one. Up until now, "Red" players or players who wanted more PvP were shunned and told that they should go to Tartaros to do what they want. But here, what we see is that, even though PvE community is going to have the largest planet(Arboreus) and its unique PvE content, they still want to apply the same rules to Syndesia. If people want to do PvE activities without any interruption or whatsoever, they can play in Arboreus. If people want to stay in Syndesia and want to do similar activities, now they should be subject to the ruleset in Syndesia, which is a mixture of PvP and PvE.

      i do not agree with your point, for the simple fact that PvE players do not "disturb" PvPers, while the opposite is not true. In other words i think that "forced" PvP should be limited to very very very specific situations (a siege, for example, or a guild war).

      Just as an example, when the 3 worlds will be available a PvP player can freely roam all the 3 with no issues, as it will not be "punished" in PvE areas, while a PvE player will be severely limited when going to Tartaros.

      posted in Discussions & Feedback
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      Antoniius
    • RE: Limited uses for recipes

      @Logain said in Limited uses for recipes:

      In order to answer, I'd say one first has to ask for the design pillars the developers had previously announced for Fractured and if they are still intended. Then one would have to check if the proposed solution is in line with the intention.

      As far as I recall in the first few statements by Prometheus, the basic gist was 'getting competitive within less than a dozen hours of playtime', 'avoiding grind, preferring and promoting exploration'.
      Am I recalling this wrong and/or is this no longer the case?

      I totally agree with your posiotion. Do we want a grind game? answer this question and the other answers will come by themselves

      posted in Discussions & Feedback
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      Antoniius
    • RE: Neutral alignment needs a change

      i do not agree, at the moment the game is so unbalanced that "forcing" player to fight in pvp during a legend hunt is a bad idea. First we need a better balancing of "classes".

      posted in Discussions & Feedback
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      Antoniius
    • RE: Balanced battlemage

      @Contucky very interesting points. I am playing a mage since alpha and, honestly, mages are really the most underpowered class atm, especially in PVP but now also in PVE. It is not "normal" that an unarmed or dagger-armed toon makes 2 times the damages of a mage and takes half damages from enemies.

      posted in Discussions & Feedback
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      Antoniius
    • RE: Spell cast bug + other

      same for me, always happened from the beginning of the beta.

      posted in Bug Reports
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      Antoniius
    • Recipe for non-existing item (acidstaff)

      I bought and learned a recipe for an "acidstaff" that does not exist in crafting menu (or i cannot find it).

      posted in Bug Reports
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      Antoniius