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@Gothix said in Bardikens' Compendium of Suggestions Part 4: Gear and Crafting:
Nice post.
I would just add that in horizontal progression game, crafting effort isn't actually on crafting the gear (which was already stated it will be quick and easy), but on customizing it horizontally.
The more horizontal modifications you wish to apply to your gear (fit it more for exactly specific type of monster you will go hunt, for example) the more effort should it take.
So players will have easily obtainable gear, so they will never be "naked" for long even if they lost everything, but will still need to put in the effort to obtain highly customized gear, designed to be highly efficient for very specific purposes.
That's a fair point. The emphasis on modifying gear to fit a situation didn't cross my mind at the time.